Bridge V+ BIDDING
by Timothy R. Scanlan
© copyright 2020-2023 by
Timothy R. Scanlan
INTRODUCTION
This handbook describes the method of bidding used by
Bridge V+. It won't teach you how to bid if you know nothing at all about
Contract Bridge: however, it will prepare you to know what to expect, and what
not to expect from Bridge V+ bidding, and how you should bid in a way that the
program will know what you mean. The handbook assumes that you already know the
absolute basics about card play in Whist-type games, that is you know what
tricks are, that
the ace is the highest card in a suit, and such like.
If you are an experienced player, you should be able
to read through the text, take note of certain points as you go along, and then
only on rare occasions refer back to the handbook. You will most likely only
study a few of the sections in detail.
Bridge V+ uses a few bidding conventions as standard, and gives you the possibility of choosing some others via Game Preferences. The handbook covers all these conventions and variants. However, if you use a convention that Bridge V+ has not been programmed for, the result may be disappointing. Unlike a human, Bridge V+ cannot consider an unexpected bid, and use its knowledge of Bridge to figure out something reasonable. This is because Bridge V+ has no knowledge of Bridge. It can follow an immense complexity of rules, beyond anything that any human would attempt, but if something falls outside the rules, the result is unpredictable.
If you are an inexperienced player, perhaps even a
rank beginner, Bridge V+ proposes several methods to help you to learn, and to
improve. First, the application guide (click on the teacher-owl in the top
left-hand corner of the screen) will give you the very basics of Bridge.
Following that, you can use this handbook to discover the system of bidding
used by Bridge V+.
Initially, you might just want to read fairly rapidly
through the handbook, without trying to assimilate all the material, just to
get familiar with the basics. Then, it’s probably best just to start playing
the app! You can refer to the handbook whenever you want to, and in addition
you have several other features in the program to help you. And you will never
find a partner or Bridge teacher as patient as Bridge V+!
The Hint button (“?”) will tell you what bid or what
play Bridge V+ would make in your place. Using this might get you out of a
spot, and allow you to get on with the hand. Sometimes the suggestion might
make sense to you on reflection; even if it doesn't, you can make the bid, then
click on the bid in the record of bidding to see what the Info feature says
about it. Bridge V+ will tell you what your partner should understand by your
bidding up to that point (including the information given by the bid itself).
This will include suits held, their probable lengths, evaluation points, and
sometimes aces and kings. If you still don’t understand the bid, check the
handbook. If you still don’t understand, ask a friend who plays well (but don't
do this too often!).
When your partner (Bridge V+) makes its bid, you can
check what the program would have understood in your place, by tapping on
partner's bid. For this, the program never uses its knowledge of the actual
cards in the hand (to which it of course has access in computer memory), but
only what the bidding rules would have implied. You can use this Info feature
on any of the bids in the bidding record, including passes.
As you play through the game, you can use the Review
button (a solid left-pointing triangle) to see the bids made so far. If you
wish, you can even see how many cards have been played in a particular suit, or
whether a
particular card is still in play. You shouldn’t use this feature too much,
because in a real game of Bridge with humans you won’t be able to do it! You
can also use the Review button to go back to a previous point in the bidding or
the play, where you think you may have made an error, or when you are just
interested to see what would happen if you do something differently.
At the end of the play, Bridge V+ will show the “Hand Over” screen, giving the result of the game, and what result Bridge V+ would have had in your place. Don’t be upset if Bridge V+ often does better than you: if you’re a beginner that will probably happen quite a lot. However, you can take advantage of this situation to learn. You can use the Review button to see how Bridge V+ would have bid and played the hand. Tap on the bid or card from which you want to start, then use the Autoplay button (the Infinity sign) to watch Bridge V+ bid and then play the cards in all the hands. If this goes too fast, go back to some point in the play, and use the Hint “?” button to step slowly through the play.
All the examples used in the handbook are actual deals
taken from Bridge V+. I have taken great care in choosing the examples, and in
analysing the bidding sequences, but I am not a professional Bridge expert, and
I expect that I've made some mistakes here and there. I shall welcome any
remarks and commentaries that will allow me to make this handbook (and the
Bridge engine) better, and shall keep it up to date as Bridge V+ evolves.
It is quite possible, also, that as I make changes to
the program, the program will not behave the same in one or more examples. I hope this does not happen, but please tell
me if it does, and I'll change the example, or correct the program, or both!
I shall also welcome suggestions for additions to the
program. We do occasionally get users asking for their favourite bidding
convention or variant (or even a variant of a variant!), but it is very
difficult to know just how popular each convention is, and so far I have preferred to err on the side of keeping things
simple so as not to confuse inexperienced users, while improving as much as
possible the quality of bidding and play within the adopted constraints.
I welcome problem reports, especially when the program
does something particularly silly. For the moment, it is still fairly easy for
me to find occasions where the program does not make the best bid, or the best
play, so having too many reports would be unmanageable, but I always try to
correct glaring errors as quickly as possible. Please, if you do report a
problem, make sure that you give the Deal No and the dealer, the bidding
conventions that you have set, and any bids that you made, so that I can reproduce
the situation.
I have chosen to describe the bidding assuming the
Conventions set by Bridge V+ in Tournaments mode, and have reserved a section
later in the handbook to examine some cases where different variants are
chosen. I found that if there are too many digressions during the main text to
consider what would happen if you were not using one or another convention, the
explanation can become confusing and difficult to follow.
In Tournaments mode, the East/West partnership always
bids using the default convention settings described in "Bidding
Conventions". North/South conventions are set to the last settings by the user
in Rubber Bridge or Chicago Bridge modes. During Tournaments mode also, almost
all of the Help features are turned off.
The organization of the Handbook reflects closely the
organization of the code in the Bridge V+ bidding engine. In a way, the
Handbook provides the user with the technical specifications that have guided
the implementation of the program. The biggest difference is that you, the
user, will be able to apply the general rules described in the Handbook, while
if I have forgotten something, or programmed something badly, the program may
well do something stupid! Please accept my apologies in advance, for any such
occurrence.
Tim Scanlan, June 29th, 2020
Updated: November 2023
EVALUATING THE HAND
Before making any bid, you need to evaluate your hand.
Bridge V+ uses various methods for this, depending on exact circumstances, and
these will all be presented in this section. The points-count system, invented
in the early days of Contract Bridge, is the most important.
High-Card Points (HCP)
High-card points reflect the relative trick-taking
potential of high cards in the hand: the picture-cards are valued as
follows: Ace = 4; King = 3; Queen = 2;
Jack = 1. (In this handbook, the term "honours" is used to refer to
the picture-cards, plus the 10-spot).
Distribution Points
Short suits have value in suit
contracts, since trumps can be used to take tricks in the suit once all the
cards initially held in the suit have been played. The values assigned to short
suits are as follows:
Ř Void (no card in a suit) = 3 points
Ř Singleton (one card) = 2 points
Ř Doubleton (two cards) = 1 point
In addition, to better appreciate the value of long
suits, an extra point is added for each card from the sixth in a given suit.
Thus a 6-3-2-2 hand is favoured over 5-4-2-2, and so on.
Singleton honours are very tricky to evaluate, and
different authorities recommend slightly different methods. Bridge V+ counts 4
points (HCP + distribution) for a singleton King. Singleton Queens or Jacks are
allotted only their distributional value of 2 points.
An extra point is counted for some particularly strong
two-suit combinations with good honours in both suits (at least QJ, or K): this
applies to holdings of 5-5, 6-4, 6-5 or 6-6. The six-card suits still each
receive an extra point for length as stated above.
Other points may be added during the bidding to
express particularly favourable holdings in relation to partner or opponents.
Throughout this handbook, the "number of points in a hand" will mean
the sum of the high-card points plus the various distribution points. When
bidding notrump, only high-card points are important.
Support Points
When considering a hand in terms of a trump suit bid
by partner, you need to be able to quantify the value of the hand as a
potential dummy (hence the alternative term "dummy points"). Extra
strength in the trump suit (the suit bid by partner) will increase the chances
that other suits can be ruffed (when a trump is used to take a trick in a suit
where the player no longer holds any cards). If you hold at least 4 cards in
the trump suit, you can re-evaluate short suits as follows:
Ř Void (no cards in the suit): 5 points
Ř Singleton (one card):
3 points
Ř Doubleton (two cards):
1 points (unchanged)
In some circumstances, it is necessary to deduct
points. For instance, in later stages of the bidding, it is possible to support
partner's trump suit while holding less than 3 cards, either because partner
has shown a six-card suit, or because no other bid is available. In this case,
you should deduct the distributional value of the trump suit before determining
the level of support, since obviously shortness in trumps is a disadvantage,
not an advantage.
Points for Game and Slam
A Game bid is one of the following: 3NT, 4♥, 4♠, 5♣, and 5♦. A bid at level 6 (taking 12 tricks) is a Small Slam, and a Grand Slam (level 7) requires all 13 tricks. Hearts and spades are called major suits, clubs and diamonds are minor suits.
The two most important points numbers in Contract Bridge are the points
needed for game, and the points needed for slam. Especially in the later stages
of bidding, these numbers will largely determine whether you should make a bid
or not.
Game in notrump requires 25 HCP in the combined hands of declarer and
dummy. Game in a major suit contract requires 26 points, and game in a minor
suit requires 28 points. Notrump slams need 33 HCP, while slams in a suit
contract need 32 points.
These values are true most of the time. With a favourable distribution
of the cards, game or slam can be made with less points; if the cards are
placed unfavourably you might need extra points. Also,
a good player against weaker opponents will often make a contract that would
normally go down, and so he or she might be ready to bid to game or slam with
relatively weaker hands. You can decide for yourself how you should play
against Bridge V+.
In this handbook, you will often see rules expressed in the form
"with x to y points, do such and such".
This is how most Bridge books represent things, and indeed it makes sense to
commit a certain number of frequent situations to memory, but you don't need to
remember all the rules as long as you bear in mind the key numbers introduced
above: essentially 25 HCP, 26 points, 28 points, 32 points, and 33 HCP. After
the rebid (the second bid of the player who opens the bidding), almost all of
the point range rules can be deduced in reverse from these five numbers:
Ř if the partnership is sure to have 25 HCP, you have enough for 3NT.
Otherwise, with 23 HCP you can bid 2NT to invite partner to bid game.
Ř if the partnership has at least 26 points you can bid game in a major,
and with 28 points you can bid minor game; if the partnership has around 24
points you can make an encouraging bid in a major suit.
Ř if the partnership has at least 32 points, you can try for slam in a
suit; with 33 HCP slam in notrump is reasonable.
Partnership points are calculated by adding together the points in your
own hand, and the points indicated by partner's bidding. As the bidding goes
on, you can refine the range of points in partner's hand: this range is given
when you use the "Info" feature (by tapping on the bid in the Bidding
display, or on the "Bid Info" button on the Review screen).
[A few decades ago, many Bridge books defined biddable
suits, imposing a minimum honours holding in addition
to the various minimum lengths defined above. This concept has not proven
useful in Bridge V+, and has not been included in the code. However, should you
be used to this idea, there would be no problem in using your preferred variant;
just remember that V+ does not].
Playing Tricks
Bridge V+ uses a different method for evaluating the hand when
considering whether to overcall an opponent’s bid, or when deciding whether or
not to make a sacrifice bid (a bid at a level where the contract will most
probably go down, made in order to stop the opponents making their own
contract). Bridge V+ also considers playing tricks in other competitive or
borderline situations as supplementary data to the number of points held.
The count of playing tricks is obtained by considering the hand as
declarer, with a favourable trump suit, and an assumed liberty in deciding in
which direction to play the suit. Playing tricks are of two kinds: high-card
tricks, and length tricks.
Suppose, for instance, that you hold the honours combination A,Q,10 in a suit: the Ace is worth a trick, but what of the
Queen and ten? If your left-hand opponent holds both missing honours, no tricks
will be made in the suit other than the ace. On the other hand, if your
right-hand opponent holds both King and Jack, and assuming that the hand can be
played in such a way as to successively finesse the Queen and the 10-spot, both
cards are good and the combination will take all three tricks. With the King and
Jack split between the opponents, one finesse will fail, and only two tricks
can be made. This split can occur in two ways, and so considering the four
possible distributions for the missing honours, we conclude that, on average,
the combination A,Q,10 can be expected to take two
tricks.
Applying equivalent calculations to other combinations, Bridge V+ will
use the following values in counting high-card tricks:
A K Q 3 K Q J 2
A K J 2
˝ K Q 10 1 ˝
A K x 2 K Q x 1 ˝
A Q J 2
˝ K J 10 1 ˝
A Q 10 2 K J x 1
A Q x 1
˝ K x x ˝
A J 10 1
˝ Q J 10 1
A x x 1 Q
J x ˝
Q
10 9 ˝
Now consider length-tricks (tricks available in long suits once the
opponents have been forced to play all of their cards in the suit). Taking
account of the normally expected distributions of thirteen cards in the four
hands, we can suppose that the fourth card held in a suit will be worth a trick
roughly half of the time, and that any cards from the fifth onwards are almost certainly
good tricks. Thus we can count one ˝-trick for the
fourth card, and one trick for each card beyond the fourth. Whenever the fourth
card in the suit is in sequence with the next higher card, it can be counted
for a whole trick; it is really a high-card trick. (Thus A,Q,10,8
is worth 2˝ tricks - 2 high-card tricks and one ˝ trick for 4 cards in the
suit, while A,Q,10,9 is worth 3 tricks).
Quick-Tricks
Defensive tricks, or "quick-tricks", are tricks which can be
considered almost certain in defense against a
contract played by one of the opponents. Quick-tricks are essentially high card
tricks which can be taken before declarer takes control of the suit by ruffing
(playing a trump card). Quick-tricks are most important when deciding whether
to double a contract. The following table covers possible quick-trick
combinations:
AK = 2 quick-tricks
AQ = 1˝ quick-tricks
A = 1
quick-trick
KQ = 1 quick-trick
Kx = ˝ quick-trick
BIDDING CONVENTIONS
Bridge V+ uses a mostly
natural bidding system, where a bid in a suit means some kind of strength in
that suit. A certain number of variants on the basic system, each with its own
particular merits and disadvantages, have been introduced to the Bridge-playing
community over time. Bridge V+ uses a few conventions that are so well known as
to be effectively standard, like the Stayman and Blackwood conventions, and
control bids when going for slam.
We shall briefly introduce all the conventions below, and then describe them more fully in later sections of the handbook, as appropriate. Conventions not used by Bridge V+ in Tournaments mode are dealt with in Appendix I, to avoid creating confusion for users not yet very familiar with these variants.
Five
card majors
If you use this convention, you must have at least 5 cards in hearts or spades in order to open the bidding in that suit. This rule facilitates the discovery of a contract in the major suit (at the possible expense of not finding a contract in a minor suit). Given the considerable scoring advantage of major suits, this trade-off makes a lot of sense, and this convention is widely used.
Strong 2 Clubs
Any hand with 24 points (or 23 HCP), or more is opened 2♣. The idea is to move rapidly towards a slam when holding a very strong hand. Partner's conventional reply of 2♦ shows a relatively weak hand, and usually dashes any hopes for a slam, but the partnership will normally get to a game contract. Any reply other than 2♦ will probably initiate a search for slam. Having chosen Strong 2 Clubs, you must decide whether other 2-bids (2♦, 2♥ and 2♠) are strong or weak (see Weak 2-bids below).
Strong 2
Diamonds
This convention determines the meaning of all the 2-bids, and implicitly requires the use of Weak 2-bids for 2♥ and 2♠ (see Weak 2-bids). The Benjamin 2♦ opening replaces the Strong 2♣ bid described above for a very strong suit, or notrump, hand, and the weak response is 2♥. 2♣ is then used as a limited 2-bid, showing a strong suit of at least 6 cards and a hand with 20-23 points.
Weak 2-Bids
A weak 2-opener shows a hand that is marginally too weak to open (usually 11-13 points), with six cards or more in the opened suit. When you choose Strong 2-Diamonds, 2♥ and 2♠ will implicitly show weak hands. If you select Strong 2-Clubs, 2♦ is also a weak 2-bid. If you do not choose this convention having set Strong 2-Clubs, 2-bids other than 2♣ show 20-23 points and a very strong suit. Weak 2-bids do not apply unless either Strong 2-Clubs, or Strong 2-Diamonds are used.
Short Club
If you are using five-card majors and you do not have 5 cards in a major suit, you should open the longer of the two minors, or if the minors have the same length you should open the higher-ranking suit, that is diamonds. This is the “Better Minor” convention. In this case, an opening bid of 1 in a minor will always show at least 3 cards in the bid suit. If,however, you set the Short Club convention and open 1♦ you show at least 4 cards in diamonds. Then, you may be forced to bid 1♣ to show opening points even when you have only two clubs, hence the term "Short Club": this situation occurs when you have 4 cards in each major, and 3 cards in diamonds, and so an opening bid of 1♣ says effectively nothing about the club suit.
Jacoby transfers
Jacoby transfers are used after an opening of 1NT to arrange for the strong hand to be hidden as declarer's hand. (Note that Bridge V+ does not use transfers after 2NT). Thus, for instance, with a long heart suit you would reply 2♦ after 1NT, asking partner to bid the next suit up, that is 2♥. More details will be given in the section covering Jacoby transfers. Jacoby transfers include a special case, often called the Texas Convention, where bids of 4♦ and 4♥, are used after a 1NT opener with 6 cards in a major suit, requiring partner to bid 4♥ or 4♠ respectively.
2NT = 11-12 points
Standard American bidding (which does not use 5-card majors) uses a 2NT reply to show 13-15 HCP. Nowadays people generally prefer 2NT to show 11-12 HCP and 3NT to show 13-15 HCP. In Bridge V+, when this convention is set it also implies that a 3-level support reply (1♣ — 3♣) is a limit raise showing 11,12 support points, whereas in Standard American this bid shows 13-16 points.
Gerber Convention
The Gerber Convention (4♣) is a convenient way of asking partner to show the number of aces in his hand after a notrump opening bid, when a notrump reply always gives a count of high-card points. It means that responder has a good suit of at least six cards (the opener must have at least a doubleton to have opened notrump), and enough points for slam. It will be described in the section on bidding after notrump openings.
2/1 forcing to game
The two-over-one
convention is designed to provide a precise way of bidding when holding 12
points opposite an opening bid of 1 of a major. If you hold 3 cards in support
of the major, or a hand that you would open, you bid two of your longest suit, rather than three of the major. This allows more
choice in choosing the game bid: your partner must bid, and continue to game.
With 5-11 points (less than 12), you bid 1NT. This bid is forcing for one
round. With less than 5 points, you will pass.
Weak Jump Overcalls
Weak jump overcalls follow the
modern tendency to use pre-emptive bids as much as possible. If this convention
is not set, jump overcalls are strong, showing at least 7 playing-tricks and a
very strong suit. It is, of course, fairly rare to have such good hands, so the
logic of weak jump overcalls is to jump instead with weaker hands in order to hinder the
opponents' bidding, and to bid all other overcalls at the minimum level, using
later bids to decide on the final contract. The details will be explained in
the section on Overcalls.
1NT opening ranges
Bridge V+ allows all the
possible ranges for an opening bid of 1NT. In all cases, a 1NT opening bid
shows a regular hand (suit distribution 5-3-3-2, 4-4-3-2 or 4-3-3-3), with no
5-card major. A 1NT opening can thus be "weak" (12-14 or 13-15 HCP),
or "strong" (15-17 or 16-18 HCP). Weak 1NT bids are slightly
pre-emptive. Strong 1NT openings often lead to a game contract, since the
partner needs only about 9 HCP (for a range of 16-18), or 10 HCP (opposite
15-17) for the partnership to get to game.
THE OPENING BID
OPENING 1 OF A SUIT
Bridge
V+ follows the five-card major system in Tournaments mode (the "Five-card
majors" convention is set in Bidding Conventions). If you want to know how
to bid without five-card majors, (Standard American, or "Length before
strength"), you can refer to the description in Appendix I: "Other
Convention settings".
Bridge V+ will open any hand with at least 13 points. Thus Bridge V+ will open 1♣ with the following hand, which is the South hand in Deal Number 323:
♠ A 10 8
♥ 8 4
♦ J 5 3
♣ A Q J 7 2
[I have not been able to find a rule that
would exclude certain hands with just 13 points. Bridge experts in the past
have suggested requiring at least a 5-card suit, or minimum defensive values in
terms of quick tricks. I have found no rule of this kind which gives a
demonstrable advantage over a large number of deals, but am of course open to
suggestions].
Bridge V+ uses a number generator to choose a new deal when you hit “Next hand”. Each generated deal is associated with a number, and can thus be reproduced, and replayed or studied. To choose a particular deal, tap the Menu button (≡), then tap “Select hand”. You then have various possibilities for setting the context of the deal, including "Dealer", and "Deal No". To see hand number 323 with South as Dealer, tap Dealer, and choose South, then tap Deal No and enter 323. Then, tap "Deal". You can check what Bridge V+ would bid by successively tapping the Hint button ("?") for each player, or by tapping Autoplay (∞).
One of a suit is by far the most frequent opening bid. It can be used on hands varying from 13 to 23 points. With five-card majors set in Bidding conventions, you should only open a major suit when it contains at least 5 cards. If you don't have 5 cards in a major suit, the rules depend on the setting of the "Short Club" convention.
When you don't set this convention, you are using the "Better
Minor" system. Since both alternatives are fairly simple, and because to
best understand Short Club, you need to understand Better Minor, we shall deal
with both here, rather than deferring the description to "Other Convention
Settings". Bridge V+ in E/W in Tournament mode uses Short Club. We shall
start with Better Minor:
Better Minor
Ř With minor suits of different lengths, open the longer suit.
Ř Otherwise, open 1♦, unless the hand is absolutely flat (4-3-3-3), when 1♣ is preferable.
Take a look at South's hand in Deal 343:
♠ K 8 7 6
♥ A K 5 4
♦ Q 7 3
♣ 4 2
Since neither major has 5 cards, you should open 1♦.
Short Club
Ř Open 1♦ only when there are 4 cards in the diamond suit.
Ř Otherwise, open 1♣, even when (like in deal 343 above) there are only 2 cards in the suit.
To a certain extent, Short Club would be better named "Four cards
in diamonds guaranteed", but that's a bit long. The point of Short Club is
to give priority to finding a 4-4 fit in diamonds, rather than being sure that
a minor suit has at least 3 cards. As a result, a club bid effectively promises
nothing about the length of the suit, which you will show, if necessary, on the
rebid.
Returning to deal 343, shown above, since there are only 3 cards in the diamond suit, this hand must be opened 1♣.
[NOTE: if you're wondering whether to use Better Minor or Short Club,
here's my take: it absolutely doesn't matter! Which you choose will have no
statistical effect on your results; indeed, only a handful of hands in
thousands will show any effect at all, and there will be about as much positive
for one system, as negative. However, if you find yourself playing with people
you don't know already, you will have to decide. My advice is to play what your
new partner prefers!]
OPENING
NOTRUMP
1NT is a very strict and precise opening bid. It guarantees a regular
distribution of the cards, with no suit having less than two cards or more than
five, and a narrow points range. In Bidding Conventions
you can specify a 3-point range for the opening bid of one notrump. There are 4
possible high-card point (HCP) ranges: 12-14; 13-15; 15-17 and 16-18. Bridge V+
uses 15-17 HCP in Tournaments mode.
If you have a 5-card suit, it must be a minor. With five cards in a
major suit, you will always open the major suit first, and show the regular
distribution if possible at a later stage of the
bidding. The strength of the doubleton is immaterial.
You will see a number of examples of notrump openings in the chapter on
Bidding after notrump openings. Here is a typical example to illustrate the
15-17 HCP range used by Bridge V+ in Tournaments mode. East has 15 HCP, and a
perfectly regular hand:
♠ A J 9 5
♥ A 9 4
♦ 8 6 2
♣ A Q 6
Examples of 1NT bids with other ranges will be given in "Other
Convention Settings".
To open 2NT the same distributional requirements apply; only the number of points changes. If the Strong 2-Clubs convention, or Strong 2-Diamonds, is chosen in Bidding Conventions, the 2NT bid is worth 20-22 HCP, stronger hands being first opened 2♣ or 2♦. If neither Strong 2-Clubs, nor Strong 2-Diamonds is used, you need 22-24 HCP to open 2NT.
An opening bid of 3NT requires 25-27 HCP. This is a very limiting
opening, and allows little room for exploration. It is also very rare.
OPENING 2 OF A SUIT
If you have a hand that you would like to open, but that does not
satisfy the criteria for opening one of a suit, or notrump, you must consider
whether you can open with 2 of a suit. Typically, you will either have a strong
hand, a very strong hand, or a hand that is not quite strong enough to open 1
of a suit.
Strong
2-Diamonds
Bridge V+ uses an ingenious system of 2-bids devised by Albert Benjamin: an opening bid of 2♦ shows a very strong hand and 2♣ shows quite a strong hand, while 2♥ or 2♠ both show hands with a good suit, not quite strong enough to open at the 1-level. To use this system, you must set the Strong 2-Diamonds convention, and Weak 2-bids. These settings are the defaults for Bridge V+ playing in Tournaments mode.
The other types of 2-bids available are Demand 2-bids, Strong 2-Clubs,
and Limited 2-Bids. These will all be described in "Other Convention
Settings".
Using the Benjamin system, you will open 2♦ with a very strong hand usually worth about 8 playing tricks or more (at least 24 points and a long, very strong suit), or a regular hand with 23-24 HCP (and hence too strong to open 2NT).
Deal 145 shows a strong-suit hand:
♠ A K Q 10 5 4
♥ —
♦ A K 7
♣ A Q 8 4
This is the South hand in Deal 145. Bridge V+ opens 2♦, and partner replies 2♥. This reply shows weakness (indeed North has just 1 point!), and the final contract is 4♠, which makes.
2-Clubs
(Benjamin)
An opening bid of 2♣ shows a strong suit (at least 6 cards with 3 honours), and 20-23 points. This is sometimes called a "Limited 2-bid". In deal 89, West bids 2-Clubs (Benjamin):
West East
♠ A K J 5 ♠ 8 3
♥ A K J 9 7 3 ♥ Q 8 5 2
♦ 8 6 ♦ 2
♣ 9 ♣ A K J 6 4 3
West shows the strength of the hand with the 2♣ opening. This also implies a good suit, but West still has to show that suit. East is obliged to bid 2♦ (called a "relay"), so that opener can then bid 2♥, 2♠, 3♣ or 3♦, to show the long suit. Here, West rebids 2♠ of course
Weak 2-Bids
The remaining 2-bids are 2♥ or 2♠: these are used to show a hand that has a good long suit (6 cards with at least Q,J,10), but which is too weak to justify an opening of 1 of a suit. The hand should have about 11-13 points.
Weak 2-bids are partly pre-emptive, because they make it difficult for
the opponents to describe their own hands when they have more points than the
opening partnership. Sometimes a weak 2-opener will allow the partnership to
get to a major game contract that they might have missed if not using the Weak
2-Bids convention.
Bridge V+ Deal number 311, nicely illustrates a weak 2-bid. West
has the following hand:
♠ A 10 6
♥ K J 10 9 7 5
♦ 9 5
♣ 8 5
If Weak 2-Bids are selected, Bridge V+ will open this hand with 2♥. Partner then jumps to game.
Part of the logic of using 2 bids to show weak hands rather than strong
ones, is that if you open one of a suit instead of a strong 2-bid, it is
practically always possible to show the strong hand later in the bidding.
Unless partner has almost nothing, the extra strength in the opening hand
should give the partnership time to find the appropriate contract.
PRE-EMPTIVE
OPENINGS
You should use a pre-emptive bid when holding a
very long suit (at least 7 cards) and 4 to 8 high-card points. (With more than
8 HCP the hand is certainly strong enough to be opened at the 1-level). You
pre-empt by bidding the suit at the 3-level, a bid that can severely hinder the
opponents bidding (they may even have enough for slam). Bridge V+ will mostly
avoid pre-empts when vulnerable, and weak pre-emptive interventions at the
4-level: they can be very expensive when doubled for penalties.
Responses to pre-emptive bids are
simple: you will bid only with a very strong hand, containing aces and kings.
If the opening suit is major, you need something like 18 points, and at least
3˝ quick-tricks. If the opened suit is a minor, it's best to bid 3NT, and for
this you need at least 4 quick-tricks. Deal 474 gives an example:
South North
♠ 7 ♠ A J 10 2
♥ 10 8 5 2 ♥ K 4
♦ K Q 8 7 5 4 2 ♦ A J
♣ 6 ♣ A 10 8 7 4
South pre-empts with 3♦, and North replies 3NT, and makes the contract.
BIDDING AFTER AN OPENING OF 1 OF A SUIT
When your partner
opened one of a suit, the bids available to you as responder depend on the
strength of your hand, and on the type of hand. Three types of response will be
considered, roughly in order of preference:
Ř change of suit
Ř support of partner's
suit
Ř notrump
Change of Suit
If you set “2/1 forcing
to game” in Bidding Conventions, you will slightly change the meaning of
certain 2-level bids made after an opening bid of 1 of a major. Details of
these changes are given below in the section headed “2/1 forcing to game”.
You can make two types
of suit-change; the simple raise, where you bid at the first level available
above the opening bid; and the jump-shift, where you bid at one level higher
than the simple raise. The jump-shift is a particularly strong bid showing slam
potential. The simple raise will be considered first:
You can bid a new suit
at the 1-level with a minimum of 5 HCP (or 8 points including at least 3 HCP).
The suit must contain at least 4 cards.
A new suit at the
2-level requires greater strength:
·
a 4-card suit if the hand contains at least 10 HCP.
·
a 5-card suit containing an honour may be bid with 9 HCP.
·
a 6-card suit containing 2 honours needs only 6 HCP.
Take a look at North's
hand in Deal 11:
♠ A 9
♥ J 10
♦ K 7 5 4 2
♣ Q 6 4 3
South has opened 1♥. North has enough points to bid at the 2-level, and the diamonds are longer than the clubs, so the reply is 2♦.
The normal maximum for
a simple raise is 15 HCP. With 16 HCP and more, you should use a
jump-shift. You can also jump-shift when
holding 17 points in support of partner (naturally including support points).
After the jump-shift, you will return to your partner's suit. Finally, you can
use a jump-shift with an exceptionally strong hand (usually containing a very
long suit) worth some eight tricks and at least 10 HCP.
Support of Partner's Suit
Bridge V+ uses limit
raises in response to 1 of a suit if Bidding convention 2NT = 11-12 is set;
that is, the level of support bears a natural relationship to the number of
points held. The jump-raise is not forcing.
If the 5-card majors convention has not been selected, you should have 4 cards in order to support partner's suit; using 5-card majors, however, you can support a major suit with only 3 cards. You need 4 cards to support diamonds, and 5 cards to support clubs if using the Short Club convention (which is the case for Bridge V+ in Tournaments mode). Using Better Minor, you always need 5 cards to support a minor, because partner may have opened with only 3 cards. Also, in this latter case, no extra support points may be counted, until partner shows length in the minor suit by rebidding it. Given adequate length, the values of the possible support bids are as follows:
·
2-level 6-10 points
·
3-level 11-12 points
·
4-level 13-16 points
When holding more than
16 points in support of partner, you should first make a jump-shift in a
side-suit, or failing that, a simple raise in a new suit. There is one
qualification to be made concerning the above point-ranges: to support a minor
at the 3-level, you should have at least 9 HCP. This gives partner the option
of bidding 3 NT rather than continuing on to the generally more difficult minor
game contract.
Here
is North's hand in Deal 12:
♠ K
♥ A10 5
♦ A J 10 3
♣ A 10 9 6 3
South opens 1♥. If 5-card majors are set, North can support with 3 cards, and can count 16 or 17 points in support of hearts, depending on the value of the singleton King. Bridge V+ North bids game directly, with 4♥.
[NOTE: If 5-card majors are not set, North must first bid his club suit, and the bidding goes: 1© — 2§ —3§ — 5§. It would not be incorrect to bid 4©, but Bridge V+ tries to avoid contracts where the partnership has only 7 cards in the trump suit: here, 5§ makes with 2 over-tricks.]
2/1 forcing to game
This modern convention was invented in order to find a
better way to handle the response to 1 of a major when using 5-card majors, and
when holding 12 points, and either 3 cards in support of the major, or a hand
that would be worth an opening bid. There are many variations on two-over-one
forcing to game, including two major styles called “Lawrence” and “Hardy” after
their inventors. Bridge V+ uses a simple system where natural bids are used
after the initial 2/1 bid.
If you set this convention in Bidding Conventions, you will
not use 2/1 forcing to game in the following circumstances:
Ř if an opponent has bid
Ř if you can bid one
spade
Ř if you have four cards
in support of partner
Ř if you can bid a
jump-shift
Note also that Bridge V+ does not consider 1♦— 2♣ as 2/1 forcing to game, and that 1♠ — 2♥ requires five cards in the heart suit.
Then, if you hold just
3 cards in support of your partner, and 12 points including support points, or
a hand that you would open, bid 2 of your longest suit.
If you have 6-11 points you must bid 1NT: this totally artificial bid is
forcing for one round.
Deal 987 is a good
example:
West East
♠ A Q J 8 3 ♠ K 6 5
♥ K Q 2 ♥ 10 4 3
♦ 10 5 2 ♦ A 7 3
♣ 9 2 ♣ A J 7 5
West has a minimum opening bid of 1♠, and East has 12 HCP, and 3 spades. When 2/1 forcing to game is not set, the bidding is 1♠ — 3♠ — Pass. With 2/1 forcing to game set, however, East can show his strength perfectly at the 2-level: the bidding goes 1♠ — 2NT — 3NT — Pass. Both contracts make, but 3NT is of course better. However, it is not always better to bid 2/1 forcing to game. Here are E/W in deal 1192:
West East
♠ A K 6 5 2 ♠ 8
♥ A 7 3 ♥ J 10 9 5
♦ A 7 4 ♦ K 3 2
♣ 4 2 ♣ K Q J 9 6
West has 16 points, and opens 1♠. If 2/1 forcing to game is not set, East will reply 2♣, showing 10 points or more. The entire auction is 1♠ — 2♣ — 2NT — 3♥—3NT — Pass.
If 2/1 forcing to game is set, East is marginally too weak to bid 2♣, since he does not quite have an opening bid, so he must bid 1NT. West is forced to bid, but is not strong enough to bid 3♠ or 2NT: he thus bids 2♠, and the 3NT game is missed.
Bidding after the rebid
is mostly natural, except for the fact that you must keep bidding if the reply
was 2 of a suit, and the conditions are met for 2/1 forcing to game. Thus you would show a second 4-card suit, support the major
at the appropriate level, or bid notrump. The details are given in the
following sections.
Notrump Bids
Replies of 2NT or 3NT are true notrump bids, and show regular distribution. It is risky to bid notrump without stoppers in suits bid by the opponents. A stopper is four cards to the Jack, three to Queen, a King doubleton, an Ace, or any five-card holding (four is often adequate).
With Convention
2NT=11-12 set (this goes with five-card majors), 2NT quite naturally means
11-12 HCP, and 3NT is 13-15 HCP. A reply of 1NT shows a regular distribution
only in certain precise circumstances:
Ř following an opening
bid of 1 club, where the failure to bid a new suit at the 1-level, or to
support clubs, almost certainly implies regular distribution
Ř following a bid from
the right-hand opponents
In the above cases, the
1NT bid promises a minimum of 8 HCP. In all other cases, 1NT is used as a
conventional negative response, when it is not possible to change suit, or to
support partner. It normally indicates 5-9 HCP. (If 2/1 forcing to game is set
the 1NT reply is always totally artificial, as explained in the previous
section, showing only a points range of 5-11).
Take for example
North's hand in Deal 11, introduced earlier for the suit-change reply, but with
the spade Queen substituted for the Ace:
♠ Q 9
♥ J 10
♦ K 7 5 4 2
♣ Q 6 4 3
Here, with only 8 HCP, no suit-change reply can be made in clubs or diamonds, and so 1NT must be bid. (With 4 cards in spades, 1♠ would be the correct reply).
Choosing the Reply
Sometimes a hand will
offer several valid replies; in particular, several suits may be biddable:
Ř with bids possible in
two suits of different length, always choose the longer suit.
Ř with two or three suits
of four cards, choose the suit that can be bid at the lowest level.
Ř with two suits of five
or six cards, bid the higher-ranking suit.
When two different types of reply are available, the problem is somewhat more delicate. Consider for example, East's hand in Deal No. 544. West opens 1♥
♠ J 10 2
♥ K 10 3
♦ Q J 8 5
♣ K Q J
The rules will allow bids of 2♦, 3NT or 4♥. Which is preferable? Bridge V+ will choose 2♦ if 2/1 forcing to game is set, or 4♥ if it is not set. If 2/1 forcing to game is not set, there is no point showing the 4-card diamond suit, and it is generally easier to make 4 of a major than 3NT. The following list gives the general order of preference when several replies are available:
— a new suit at the 1-level over a minor opening
— a true notrump bid (2NT or 3NT), showing stoppers and regular
distribution
— support of a major
— a new suit at the 2-level
— 1♠ over 1♥ when lacking heart support
— support of a minor
— conventional 1NT negative response
Some notes on competitive situations arising at the first reply
In most cases, an opponent's intervention does not alter the value of the reply. For instance, a new suit forced to the 3-level is roughly equivalent to the normal 2-level suit-change. However, this logic is not applied above level-2. A support reply will always be made if adequate points are held; 1♥, 3♠ (intervention), 4♥ shows 13-16 points in support of partner's hearts, despite the opponent's bid of 3♠. Similarly, following an opening bid of 1♠, and an over-call of 2♥, a simple raise to 2♠ still shows 6-10 points in support.
Two particular interventions are treated in a special manner:
Ř if the opponent bids 1NT, and you have 8 HCP or more, you should double
for penalties.
Ř following a take-out double, redouble with 10 HCP or more; any other
bid thus shows less than 10 HCP.
This is probably the
most important bid made in an exchange following an opening bid of 1 of a suit.
The opening bid can range in value from 13 to 23 points, and indicates a first
suit. The rebid has two main purposes: to specify more precisely the strength
of the hand, and to provide some new information: a second suit, for instance,
or an indication of regular distribution. The rebid can also be affected by
partner's reply.
Partner has supported opened suit
If the suit is a major,
your main consideration is whether or not you can bid game. If game seems
unlikely, you should pass; if the partnership is assured of game points, but
cannot have enough for slam, you can bid game directly. An intermediate bid invites
partner to bid game if he is in the top half of his promised range. If slam
seems likely, you should try to find a slam-going bid, as will be described
later.
A fairly common
occurrence is illustrated by Deal 23, dealer South:
South North
♠ A Q 10 9 ♠ K 7
♥ J 7 6 4 2 ♥ A 9 3
♦ A ♦ 10 9 8
♣ A Q 7 ♣ J 10 9 4 3
North/South are using Five-card majors. South opens 1♥, showing 5 cards in hearts, and 13-23 points. North has 9 points in support of hearts, and thus bids 2♥ to show 6-10 points (not worrying particularly about West's 2♦ overcall). South now bids 3♥. This does not show undue hesitancy on the part of South: instead, it refines the points range to 17-19, and North will go to game with 8 points or more. The complete bidding sequence is: 1♥ — 2♥ — 3♥ — 4♥.
If the opened suit was
a minor, there may still be a chance of a better contract in notrump, and you
should examine this possibility before considering a rebid in the minor suit.
The hand must be even (shortest suit has at least two cards).
Ř following a simple
raise (1 of a suit — 2 of the suit), a 2NT rebid shows 18-20 HCP; your partner
can be placed with 5-9 HCP, and as long as his distribution is not too unequal,
game in notrump should be a reasonable proposition.
Ř support of a minor at the 3-level guarantees 9 HCP; therefore, you can bid 3NT with about 16 HCP, following 1♣ — 3♣ or 1♦ — 3♦.
Partner has bid a new suit
The preferred bid is support of partner's suit. Since partner can have
4 cards, you need at least 4 cards in order to support partner’s suit. Here
again, the treatment of a major suit differs slightly from that of a minor. In
general terms, the rebid is chosen at the level appropriate to the strength of
the hand in support of the reply suit.
Ř a simple raise (1♦ — 1♥ — 2♥, or 1♥ — 2♣—3♣) shows 13-16 points
Ř double-raise in a major suit (1♥ — 1♠ — 3♠, or 1♠ — 2♥ — 4♥) is limited to 17-19 points
Ř double-raise in a minor suit (1♣ — 1♦ — 3♦, or 1♥ — 2♣ — 4♣) shows a minimum of 17 points, without upper limit
In all cases, you should take into account your support points or "dummy points" when evaluating your hand. A simple example is give by South's rebid in Deal 24. Here is the South hand:
♠ Q J 3
♥ 10 9 4 2
♦ A Q 10 8 7
♣ A
South opens 1♦, and North replies 1♥. South has just 15 points, and thus has to be content with a rebid of 2♥. Now West intervenes with 3♣. South can then compete with 3♥. North knows that South has at best 10 points, and passes. In tournament play, or if you are feeling confident, 4♥ would not be wrong...)
If partner's reply named a major at the 1-level, you can bid major game
directly with 20-22 points. With 23 points or more, choose a bid which will
keep the bidding open; notrump or, more likely, a bid in a new suit.
Notrump rebids
When partner has replied in notrump, and your hand is not too uneven
(preferably, no suit with less than 2 cards), your rebid will be determined by
a simple count of high-card points; with 25 HCP assured for the partnership,
you can bid 3NT directly; with a reasonable chance of game, you should invite
game with 2NT; otherwise, you should pass.
A single exception to the above should be applied when holding a 5-card
major opposite a 2NT reply; then, repeating the major at the 3-level simply
asks partner to choose between 3NT and major game.
When partner has bid a suit, a rebid in notrump is used to show a
regular hand with precise high-card strength, according to the following rules:
Ř 1NT always shows 13-15 HCP.
Ř 2NT following a new suit at the 2-level generally shows 15-17 HCP. For 1♦ — 2♣, things are different, and the points range is most likely 13-15 HCP.
Ř 2NT following a non-forcing bid (simple raise of the opened suit, or
1NT), shows 18-20 HCP
Deal 960 with dealer South, gives us an example of a notrump rebid.
This is East's hand:
♠ A 6 3
♥ A Q 6 5 2
♦ Q J 3
♣ A Q
East has 19 HCP, which is too much for an opening bid of 1NT, and in any case, since the hand contains a 5-card major suit (hearts), an opening bid in notrump is excluded. East thus opens 1♥, and West replies 1NT. East can now rebid 2NT, leaving West to conclude with 3NT.
Sometimes, it will not be possible to make a notrump rebid with a
regular hand because the number of points in your hand does not correspond with
the required range. If no notrump rebid is available, you will instead consider
one of the bids described in the following sections.
Combination rebids
Naming a new suit is a very useful bid. It specifies the number of points held, and gives valuable information about the shape of the hand. For instance, the 2♣ rebid in the bidding sequence 1♦ — 1♥ — 2♣ most likely shows a hand with at least 5 diamonds and 4 clubs, for the following reasons:
Ř with 4 cards in hearts a support rebid would normally have been chosen.
Ř with 4 cards in spades, 1♠ could have been bid.
Ř with a regular hand, 1NT could have been bid with 13-15 HCP, 2NT with 18-20 HCP, and with 15-17 the hand would have been opened 1NT.
The strength of a combination rebid is determined by the effect of the
bid on partner's second reply. It is not the actual level of the rebid that is
important, but the level at which the opening bidder’s partner must bid in
order to return to the opened suit (“simple preference” - the most discouraging
bid at his disposal). Compare the following two sequences:
1♦ — 2♣ — 2♥……………… ….(1)
1♠ — 2♦ — 2♥…………………..(2)
In each case the rebid is 2♥. However, the two situations are entirely different; in (1), in order to avoid a bad heart contract, partner must bid 3♦, whereas in (2) his bid would be 2♠. The first combination is "strong", while the second is "weak". A weak combination allows partner to return to the opened suit below the 3-level.
Ř a strong combination rebid shows 18-21 points.
Ř a weak combination rebid shows 13-19 points.
Finally, with a very strong hand, you should use a jump-shift rebid. If
the suit combination is weak, a jump shows 20-23 points; with a strong
combination, it is only necessary to jump when holding 22 or 23 points, a
simple rebid of the new suit showing 18-21.
Consider North's hand in Deal No 19105:
♠ K Q 6 5 4
♥ A Q 8 5
♦ A 6
♣ A 6
North opens 1♠, and partner replies 2♣; a rebid of 2♥ is insufficiently strong, so a jump-shift is required:
1♠ — 2♣ — 3♥. The final contract is 3NT, which just makes.
Now exchange diamonds and spades:
♠ A 6
♥ A Q 8 5
♦ K Q 6 5 4
♣ A 6
Here, the sequence 1♦ — 2♣ — 2♥ would show a strong combination (18-21) points; it would then be unnecessary to jump following the 2♣ reply.
Repeat of the opened Suit
If none of the above bids can be made, you can repeat the opening suit,
when holding at least 5 cards in the suit. A simple raise (2-level) shows 13-16
points; the double raise is stronger (17-19 points) and in addition shows a
good suit, something like:
Ř 5 cards with 4 honours
Ř 6 cards with 3 honours (or Ace and King)
Ř 7 cards with 2 honours
At this stage, it is perhaps worth noting the effect of an intervening
bid from the right-hand opponents. All bids other than the repeat rebid retain
their same value, except that a notrump bid implies adequate stoppers in any
suit bid by an opponent. The double raise repeat still shows the kind of hand
described above, but you should bid a simple raise over an adverse bid only if
the hand is reasonably strong, since partner will in any case have another
chance to bid. Thus, you should pass with less than 16 points.
General Considerations
As responder you will
usually approach your second reply with a clear picture of the opened hand: the
likely range of partner's points strength, the probable length of the opened
suit and some information on the shape of partner's hand. Your bid should in
turn clarify the situation for partner.
You must consider the
level of bidding in terms of the partnership holding. If a suit has been found,
the combined partnership points will dictate whether to make a new bid. In
competitive situations especially, it may be necessary to retire from the
bidding before completely describing your hand, rather than make a bid at an
unjustifiable level, except when it makes sense to double for penalties, or to
make a sacrifice bid.
In tournament play, you can choose
to bid even when almost certain of going down, in order to stop the opponents
from making more match-points than you would lose by going down, especially if
they have a chance of making game.
Support Partner's Suit
You should support your
partner when you hold enough cards in partner's suit to assure a partnership
total of eight. The number of cards held by partner can usually be inferred
fairly accurately from the bidding. Sometimes, you may have no choice but to support
a major with only three cards when partner has not promised more than four, but
you should think of this as a last resort.
If partner's bidding
has shown an upper limit which excludes game, or a lower limit that is too far
from game, there is no point in continuing, and you should therefore make no
encouraging bid (a preference bid may be necessary as will be explained below).
If partner's bidding has been such that game points are possible if partner is
in the top half of his promised range, an invitational bid is indicated. Bridge
V+ only considers invitational bids below the 3NT level; above that, game
points must be practically certain. In particular, support of a minor at the
4-level implies that game points for a minor are held; this bid is often made
in the hope that partner can show deferred support for a major.
In general, once
assured of at least eight cards and enough points for game in a major, you
should bid game, except when you have enough points for slam, in which case a
lower-level bid may be preferable in order to leave room for subsequent slam
bidding.
On occasion it may be
necessary to bid even though there is no chance of game. When partner's last
bid showed a new suit for which no support is held, it may be better to return
to his first suit rather than pass. In general, you should show preference for
partner's first suit unless you hold two more cards in his second suit.
The sequence: 1♥ — 1♠ — 2♣ — 2♥, does not necessarily show any real support for hearts. The 2♥ bid may simply have been made to ensure against a poor contract in clubs. Simple preference like this never shows any new values. In order to show real support for hearts in this situation it is necessary to bid 3♥. Obviously, to do this the points held must make game a reasonable proposition.
Preference considerations do not apply when the previous bidding has
already guaranteed game, or when the strength of the hand has already been
clearly demonstrated. Thus, the 3-diamond bid in the sequence:
1♣ — 1♦ — 2♥ — 2♠ — 3♦
is just as strong as 4 diamonds, with the obvious advantage of allowing partner to bid 3NT. The 2♥ rebid already showed some 20-23 points, and so there is no danger in partner taking the 3-diamond bid as simple preference.
Partner has rebid notrump
To raise partner's notrump rebid, you should preferably have at least
two cards in each of the four suits, or a picture card singleton if the
distribution is 5-4-3-1 or 4-4-4-1, though you will often bid notrump with a
singleton in partner's best suit. Before making your bid in notrump, you should
estimate partner's probable strength in high-card points. If partner has shown
an upper limit which excludes game (25 HCP), you should pass. If the
partnership is certain to have 25 HCP or more, you can bid 3NT immediately. Bid
2NT over 1NT if game points will be assured as long as partner is in the upper
half of his promised points range.
If you have a second suit with 4 cards, and that suit is major or your
first bid suit was a major suit, you should bid the suit. Deal 2050, shows a
case where V+ shows both majors:
West East
♠ Q 9 ♠ A K J 6 4
♥ A K Q ♥ J 10 9 5 2
♦ Q 10 7 ♦ J 6
♣ A Q 6 5 2 ♣ 7
West opens the bidding with 1♣, and after North has over-called with 2♦. East replies 2♠, showing at least four cards in spades, and 10-15 HCP. West's rebid is 3NT, and East bids 4♥ to show at least four hearts and at least five spades. West shows his preference for spades by bidding 4♠.
If partner bid 2NT, you can repeat a 6-card major suit. After 3NT, you
can repeat a strong major suit (something like 6 cards including 3 honours; 5
cards with 4 honours). It usually makes no sense to repeat a minor suit after a
3NT rebid. In deal number 1861, East repeats a 7-card major suit:
West East
♠ A Q ♠ K 10 9 8 7 4 2
♥ J 10 3 ♥ A K 4
♦ A K 3 ♦ 9
♣ K Q 6 5 4 ♣ 9 7
The bidding goes 1♣ – 1♠ – 2NT – 4♠. The AQ of trumps in West's hand, allows him to make 12 tricks.
Partner has supported your reply suit
The simplest case is
when partner has supported your suit; you just have to decide whether to pass,
to invite game, or to bid game directly.
(An exception occurs
when not using five-card majors, when the reply suit is minor, and the opened
suit major: you can read about this, should you wish, in "Other Convention
Settings". It's a good illustration of one of the many reasons for using
five-card majors!).
In deal 59, East
supports partner's second suit:
West East
♠ Q J 10 2 ♠ A K 8 3
♥ A K 8 6 3 ♥ Q 4
♦ 8 ♦ J 9
♣ 8 7 4 ♣ A J 9 5 2
East opens 1♣, and West shows his heart suit. East makes a combination rebid with 1♠, showing 13-19 points, and West, with excellent support for spades can go directly to game, with a bid of 4♠.
Combination-suit bids as second reply
If you can't bid a
major suit, bid notrump or show a second suit. When possible, a
combination-suit reply should show a true two-suited hand, at least 5-4. If the
bid gives new information about a major suit you
should prefer this bid to notrump, or support of partner's minor. You should
also prefer to show a second suit than to bid a double raise of the reply suit
even with 6-4, unless the 6-card suit is a major worth at least 5 playing
tricks.
As we already saw for
the rebid, a combination may be "strong" or "weak, "
depending on whether it is possible for partner to return to the reply suit at
the 2-level. Bidding a strong combination always implies a good chance of game;
to show the same strength with a weak combination, you will probably need to
jump in the second suit (depending on the level of the bid).
The two bidding
sequences that follow show hands of similar strength, in spite of the fact that
the second replies are at different levels.
1♦ — 1♥ — 2♣ — 2♠…………... (1)
1♦ — 1♠ — 2♦ — 3♥…………... (2)
In case (1) the opening bidder will only be able to return to his partner's suit by bidding 3♥; in case (2) he can bid 3♠. In both cases, the bidding would thus reach the 3-level. Both sequences are forcing, and a game contract is likely.
Repeat of reply suit
Opposite a suit repeat or combination rebid, a repeat of the reply suit usually shows six cards. This bid is discouraging when made at the 2-level. Otherwise, it is invitational, in particular when the bid is a jump-raise. You should also have six cards in order to bid a suit after making a conventional response of one notrump. If the rebid was in notrump, you can repeat a major to show a 5-card suit (partner has at least a doubleton). North's hand in Deal 15 illustrates repeating a major:
♠ Q 10 6 4 2
♥ 7 6
♦ A 10 3
♣ Q 10 3
North replies 1♠ after partner opens 1♥. When South rebids 2♣, North repeats spades, showing 5 cards in spades and 6-10 points.
When none of the bids described above is possible, but the partnership
has enough points for game, you should look for a "compromise" bid in
notrump, or perhaps raise a suit bid by partner with less than the normally
required card support. With less strength, you should pass, unless partner has
bid two suits, in which case you will apply preference rules and return to
partner's first suit when necessary.
Most bidding sequences
(excepting slam tries, which will be examined later) are effectively complete
by the second reply. The cases where you need to go beyond the second reply
while still exchanging basic information, are relatively exceptional. Nevertheless,
we shall consider a few specific circumstances arising at the second rebid
(that is, the third bid of the opening bidder).
If partner has supported your suit (or one of your suits, if you made a combination-suit rebid) you will bid game in your suit, invite partner to bid game, or pass, depending on the strength of your hand. If the second reply was in notrump, and your hand is not too uneven, you should bid 3NT, 2NT or pass. If your hand is very uneven, and thus probably unsuitable for a notrump contract, you will perhaps be able to support the reply suit, or make a repeat bid. In Deal 51, South repeats his spades after North bids 2NT:
North South
♠ K J ♠ A Q 10 9 6 2
♥ A J 7 2 ♥ Q 4
♦ K 10 9 7 5 ♦ A 8 2
♣ 8 3 ♣ 5 2
South opens 1♠, and the bidding goes: 1♠ — 2♦ — 2♠ — 2NT — 3♠ — 4♠. (East intervenes with 2♥ after North's 2♦). South's second repeat of spades shows 6 cards in the suit.
If the second reply was
a repeat of the reply suit, partner has shown six cards, and you can support
even with a
doubleton (in this case, don't count the distribution point for the doubleton).
You need to consider combined partnership points, including support points, to
determine at which level you can show support for partner's suit, as described
for the second reply.
If support is not
possible, you should try for a notrump bid, or bid a new 4-card suit, (in which
case you probably have a void or a singleton). Deal 375 gives an example:
North South
♠ K 9 5 4 2 ♠ A
♥ A 7 4 ♥ K Q 6 3
♦ — ♦ K J 8 7 6 5
♣ A Q 9 6 2 ♣ 5 4
South is dealer. The bidding is 1♦ — 1♠ — 2♦ — 3♣ — 3♥ — 4♥. South cannot show his hearts at the rebid, but once North has shown his strength with the 3♣ bid, he can bid 3♥. North supports with three cards to the Ace. The game contract makes.
Even if none of the
above possibilities apply to your hand, you may still be able to make a useful
descriptive bid. You can repeat the opened suit with six cards, or the rebid
suit with five. In both cases, combined partnership points must justify the level
of the repeat. Failing this, if game points are highly likely, you might try
notrump, or raise a suit bid by partner. With less than minimum support, you
should show preference for partner's first suit if you have insufficient length
in his second suit.
From the third reply
onwards, the only new distributional information that can be made known to
partner is a five-card second suit in a two-suited hand. (In general terms, a
repeat bid shows one more card than already promised by the previous bidding).
Otherwise, and using all the information available from partner's bidding, the
choice effectively reduces to responding to partner's support, supporting a
suit bid by partner, or notrump.
BIDDING AFTER NOTRUMP OPENINGS
The precision of
notrump openings usually guarantees early agreement on a reasonable contract.
In addition, various conventions exist which have been designed to facilitate
the bidding after a 1NT opening. The best known of these is the Stayman
convention, which has been adopted as standard for Bridge V+. Also available in
Bidding Conventions are Jacoby Transfers, which will be described at the end of
this section. A convention which is
rarely used, because it requires that both partners have a lot of points, is
the Gerber convention, which is also included in Bridge V+ Bidding Conventions.
The Gerber Convention
If you have a good long suit (at least 6 cards) and enough points to go for slam (16 points when 15-17 range is set), you can immediately try for slam in your suit, since partner must have at least a doubleton. You can check aces and kings by means of the Gerber convention, by using an artificial 4♣ response to the notrump opening, requesting partner to specify the number of aces in his hand by one of the following bids:
Ř 4♦: no ace, or 4 aces
Ř 4♥: one ace
Ř 4♠: two aces
Ř 4NT: three aces
If partner's rebid confirms that the partnership holds all four aces, and if the partnership has a minimum of 35 points, you should continue with 5♣ to request partner to specify the number of kings in his hand, in a manner exactly analogous to that used for aces. With just 3 aces guaranteed and grand slam out of the question, you can bid small slam directly. (The Gerber Convention can also be used after 2NT).
The Stayman convention
Bridge V+ uses the Stayman convention after an opening bid of 1NT. This extremely useful convention is designed to find a 4-4 fit in one of the major suits. If you have 4 cards in a major suit (or in both suits), you should reply with an artificial bid of 2♣, in the hope that your partner will also have 4 cards in that suit, since it is generally easier to play 4♥ or 4♠ than 3NT. You must have at least 8 HCP (if you have set 15-17 HCP for the 1NT open range in Bidding Conventions). Deal 193 gives an example:
West East
♠ J 3 ♠ A 8 7
♥ A K 10 3 ♥ 8 7 6 4
♦ A 8 4 ♦ K Q 9
♣ A 8 4 3 ♣ 9 7 5
West, holding a regular hand with 16 HCP, opens 1NT, and East replies 2♣ (Stayman). West then bids 2♥ to show the 4-card heart suit, and East can close with the game bid of 4♥ (or invite game with 3♥).
The player opening 1NT cannot have five cards in a major because of the rules of the 1NT opening. The 2♣ bid requests the opener to bid his 4-card major. Partner’s rebid should then be completely automatic:
Ř With no 4-card major, but with maximum opening points (17 HCP for
15-17): bid 2NT
Ř With no 4-card major, and less than maximum points, use the negative 2♦ response
Ř With 4 hearts and 4 spades, bid 2♥
Ř otherwise, bid your major at the 2-level.
If game is unlikely (0-7 HCP for 15-17), you should bid a 5-card suit
other than clubs at the 2-level, in the hope that the suit contract will play
more easily than 1NT. If this is impossible, (or if an opponent has
over-called) just pass. The opening bidder will also pass.
Otherwise, with 5 cards in a suit and enough points in the partnership
for game in the long suit (for example: 11 points for a major opposite a 1NT
opening bid, or 13 points for a minor), bid 3 of the long suit.
If slam seems likely (16 points or more, opposite 15-17), bid 3 of any
5-card suit, or if you have no 5-card suit, bid
notrump at the appropriate level:
Ř 3NT with less than 16 HCP
Ř 4NT with exactly 16 HCP
Ř 5NT with 17 HCP
Ř 6NT with 18-21 HCP
Ř 7NT with 22 HCP
Deal 231 shows 1NT—6NT:
West East
♠ K J 4 3 ♠ Q 10 9
♥ K Q 10 ♥ A J 4
♦ A Q 8 ♦ K J 4
♣ J 10 3 ♣ A K 9 6
If game points are certain, but slam unlikely, (11-15 points), bid
Stayman with a 4-card major. Otherwise, with 5 cards in a major suit bid 3 of
the major, or with at least 6 cards bid game immediately, partner having
guaranteed at least a doubleton by his opening bid. In all other circumstances,
bid 3NT (10-15 HCP). If game points are possible, but not certain (8/9 HCP for
15-17), bid Stayman with a 4-card major, 2NT otherwise.
[NOTE: Rather than trying to remember all
the numbers in the preceding paragraphs (and elsewhere in the Handbook), you
should start from the key numbers for game and slam: 25 HCP or 26 points; 33
HCP or 32 points, and work backwards, to calculate whether game, or slam, is
"sure", possible, or unlikely.]
Jacoby transfers
The purpose of the
Jacoby transfer bid is to arrange for the player who opened 1NT to be declarer,
so that the stronger of the two hands is hidden from the opponents. Jacoby
transfers can be set in Bidding Conventions.
With 5 cards in a major suit opposite a 1NT opening, bid 2 of the suit ranking just below the major; thus with a long heart suit, bid 2♦, and with long spades, bid 2♥. The opening bidder will then bid the next suit up; that is, your long suit. you then have a second chance to bid:
Ř if game is out of the question, pass
Ř with 6 cards in the major, bid game directly if game points are
certain, or invite game at the 3-level
Ř if game points are possible, but not certain, bid 2NT
Ř if game points are certain, and you hold a second suit containing at
least 4 cards, bid the second suit (with a jump if slam points are held).
Partner should have no difficulty in choosing the correct bid.
Ř finally, with a distribution 5-3-3-2 and a total partnership count of
at least 25 HCP, bid 3NT.
Deal 427 shows a Jacoby transfer sequence:
North South
♠ 9 6 ♠ K J 7 5 3
♥ A Q 6 5 ♥ K J 9 7 2
♦ A K 7 4 ♦ 10 8
♣ A 4 3 ♣ 2
With "Jacoby transfers" set, and with dealer North, the bidding goes: 1NT — 2♥ — 2♠ — 3♥ — 4♥. When South bids 3♥, North can deduce that his partner has at least five spades and four hearts, and that game points are certain. He of course bids game in hearts.
With 6 cards in a minor, and a weak hand excluding game, you should reply 2♠. When the opener then bids 3♣, you will pass if the long suit is clubs, (thus partially solving a problem inherent in the Stayman Convention), or bid 3♦. (Note that if the long suit is diamonds, the stronger hand goes down as dummy).
With long minor suits in stronger hands, you can still use the Stayman
Convention (as you would when
transfers are not used), or bid a long suit at the 3-level.
If an opponent intervenes after the 1NT bid, Jacoby transfers are invalidated, and 2♠ shows a spade suit with at least 5 cards and the range that would have applied for a 3♠ reply, since the only weak reply after the intervention is Pass.
Here are the East/West hands in Deal 2043:
West East
♠ K J 6 4 ♠ A Q 10 3 2
♥ K 10 8 ♥ —
♦ A J 7 ♦ K 8 4 3 2
♣ K Q 2 ♣ 8 5 3
West opens 1NT, but North decides to intervene with a 2♥ bid. Since East/West are using Jacoby transfers, East was ready to bid 2♥, so that West could transfer to the Spade suit. Instead, East bids 2♠, and West understands this as an encouraging bid showing 5 cards in spades, since otherwise East would have passed North's 2♥ bid. West bids 3♠ to show support for spades, and East bids game.
A special case Jacoby transfer occurs when you have enough points to guarantee game, and at least six cards in the major suit. You can then bid directly 4♦ or 4♥. This is the Texas convention.
Deal 134 (Dealer South) shows Texas:
South North
♠ K 2 ♠ A 6 4
♥ Q J 8 ♥ K 10 7 6 5 4 3
♦ A Q J 4 ♦ 10 5
♣ K J 8 6 ♣ 10
South opens 1NT, and the bidding goes: 1NT — 4♦ — 4♥.
The 2NT opening is not
forcing, and you can pass with a very weak hand (usually 0-3 HCP). The play of
the hand is particularly difficult when practically all the strength is in one
hand, and so you should try to have one or two more points than the normal game
minimum. The value to be assigned to partner's opening depends also on whether
the partnership is using five-card majors; if it is, 2NT shows 20-22 HCP. This
is the default choice for Bridge V+.
If slam seems possible,
bid a 5-card suit at the 3-level or choose an appropriate notrump bid.
Otherwise, show a long major suit (bidding game directly with 6 cards), or else
bid 3NT.
Rebids following
opening bids of 1NT or 2NT follow the same basic logic. We don't need to
specify which range of points was set for the 1NT opening in Bidding
Conventions, as long our explanation makes no explicit reference to the number
of points required, since the reply will have been made with full knowledge of
the strength of the opening bid.
You will often be able
to decide immediately on the contract to be played. The following replies
demand a pass on rebid:
Ř any 2-level bid other
than Stayman, if you are not using Jacoby transfers.
Ř any game bid (3NT or 4
of a major).
Following a Stayman reply, you should show your 4-card major, or if you don't have a 4-card major, bid 2NT with maximum points (17 HCP for range 15-17), or 2♦ with less than maximum. If you have 4 cards in both hearts and in spades, bid 2♥.
Deal 2155 gives an
example of this last case:
West East
♠ A K J 4 ♠ 10 8 7 3
♥ 10 8 7 3 ♥ A 9
♦ A 6 2 ♦ Q 9 5
♣ A 5 ♣ K 7 4 2
East bids 2♣ (Stayman) after West's opening bid of 1NT, and West rebids 2♥. When East refuses the heart suit by bidding 2NT, West can conclude that East has 4 cards in spades, and since East has shown maximum points, West bids 4♠.
If partner has bid a
major suit at the 3-level (after a 1NT or 2NT opener), you should support with
3 cards minimum. If the suit is minor, it is preferable to have good 4-card
support. Otherwise, bid 3NT.
Here's Deal 431:
South North
♠ Q 8 6 5 2 ♠ K J 7
♥ K 2 ♥ Q 10
♦ Q J 10 3 ♦ A K 6
♣ 8 3 ♣ A K Q 10 5
North opens 2NT. The bidding is: 2NT — 3♠ — 4♠.
Replies in notrump at
all levels are very precise, so you should never have a problem to decide at
what level the contract should be played. Thus, if partner has replied 2NT to
an opening bid of 1NT, game should be bid only if the exact maximum high-card
points for the range are held (17 HCP if the range was set at 15-17).
Notrump rebids after
2NT follow the same logic as those for 1NT:
Ř 2NT — 4NT invites opener to bid 6NT with 22 HCP (maximum for the 2NT range 20-22 HCP).
Ř 2NT — 5NT requires 1 point less, that is 21 HCP
Ř 2NT — 6NT shows that the responder guarantees a total of 33 HCP even
for a minimum opening bid.
Here is Deal 38076. South is dealer, and the bidding goes 2NT— 5NT — 6NT:
South North
♠ A Q 6 ♠ K 3
♥ A Q ♥ 9 5 4 2
♦ K Q 7 4 3 ♦ A J 6 2
♣ K Q 3 ♣ A 10 4
If you replied with 2♣ (Stayman), and partner bids your major suit, you will either pass, invite game by bidding 3 of the major, or go straight to game, depending on your points. If partner bids the other major, or has denied a 4-card major by bidding 2♦ or 2NT, the contract will usually be in notrump, at an appropriate level.
With 4 cards in hearts, and 4 cards in spades, partner will first bid 2♥. As we saw above for deal number 2155, if you then bid 3NT, partner can deduce that your major suit is spades, and bid 4♠.
If the reply was not Stayman, and not notrump, the sequences requiring further bidding are relatively rare.
Deal 948 ends up in a minor suit:
West East
♠ K Q 7 ♠ 5 2
♥ K Q J ♥ 4 3
♦ Q 7 5 2 ♦ A K J 10 9
♣ A K Q ♣ J 9 8 4
West opens 2NT with the maximum (22 HCP). The whole sequence is: 2NT — 3♦ — 4♦ — 5♦.
BIDDING AFTER AN OPENING OF 2 OF A SUIT
Bridge V+ uses Benjamin 2-bids, (Strong 2-Diamonds set in
Bidding Conventions). The bidding after Demand 2-bids, Strong 2-Clubs, and
Limited 2-bids is described in Appendix I "Other Convention
Settings".
BIDDING AFTER STRONG 2♦
The weak reply is 2♥; this shows 0-7 HCP, and often removes any hope of slam. All other bids will be looking for slam, and in any case, you must not pass below game, even with zero points:
Ř show a good suit (at
least 5 cards and three honours): partner will then either show his own strong
suit, support your suit, or bid notrump: a 2NT rebid shows 23-24 HCP, and 3NT
shows 25-26 HCP.
Ř reply notrump: 2NT
shows 8/9 HCP; 3NT is 10-12 HCP.
BIDDING AFTER BENJAMIN 2♣
Benjamin 2§ shows 20-23 points, and a long as yet unspecified suit. Your reply is always 2♦: this is a "relay" bid, allowing partner to show his long suit (2♥, 2♠, 3♣ or 3♦). The relay shows neither hand points, nor the diamond suit. Your second reply is your first opportunity to make a decision:
A simple raise of
partner’s suit shows slam potential, but requires 11 points or more, including
support points. You can bid major game directly with 7-10 points. 2NT shows 4-7
HCP, and 3NT promises at least 8 HCP. You should pass with less than 4 HCP.
Your partner has shown
a hand with a very good suit which he will name with his rebid. He will
therefore either respond to your second reply, or say a little more about his
own hand:
Ř with at least 4 cards
in your suit, he can show support
Ř if you have bid game in
partner's long suit, he will pass unless the opened suit is exceptionally
strong
Ř he will likely go for
slam with any other support bid
Ř he might show a second
suit with at least 4-cards.
Ř he might repeat the
opening suit, in particular with a 6-card major over your 3NT response.
Look again at Deal 89:
West East
♠ A K Q J 9 3 2 ♠ 10 5 4
♥ 7 3 ♥ J 10 9 8
♦ J 3 ♦ A K 7
♣ A 10 ♣ 9 3 2
West first bids Benjamin 2♣, and after East's 2♦ relay, West bids 2♠ to show the spade suit. East is missing just one point in order to bid the slam-going response of 3♠, which would show at least 11 points. He thus bids 4♠ directly, to close the bidding.
BIDDING AFTER WEAK 2♥ or 2♠
Partner has said more
or less everything about his hand with the opening bid. It is up to you as
responder to decide
on the contract.
With less than 14 HCP, pass. Otherwise, with 20 points or more, and at least two cards in partner's suit you can try for slam. With at least an honours doubleton and 15 points in support of partner's suit (17 points for a 2♦ opening) you can bid game directly.
In Deal 91, North/South
bid game in spades:
South North
♠ Q J 10 9 7 3 ♠ A K 4 2
♥ 2 ♥ A 6 4 3
♦ Q 8 7 5 ♦ A 6 4
♣ A 10 ♣ K 2
With South dealer, the opening bid is 2♠ (Weak 2-bid), and partner immediately bids game with 4♠.
With a doubleton in
partner's suit, and a regular hand, you can bid 3NT with 17 HCP, or 2NT with
14-16 HCP: partner will then bid 3NT only with at least 11 HCP. Again, when
lacking support in partner's suit you can bid a new suit with a minimum of 5
cards in the suit, and a good honours holding, at
least AKJ or similar. If partner has at least 3 cards in your suit, he will bid
game; otherwise, he will show a second suit, or repeat the opening suit.
COMPETITIVE BIDS
We have so far only
considered auctions where the opponents kept relatively quiet, with only
passing references to the possible effect of an opponent's bid on the natural
development of a bidding sequence. Bridge V+ has been programmed to bid
competitively, entering into an auction started by the opposing partnership
whenever possible. This does not mean making "nuisance" bids in any
and all situations; on the contrary, to guard against making ill-founded
interventions that could lead to a contract at a dangerous level, the hand is
evaluated for such bids in stricter terms than the simple points-count
evaluation used for the opening partnership.
You can enter an
auction started by the opponents in two ways:
Ř first, by using an
intervention bid, to compete from an early stage with the opponents in order to
reach a contract, and to prevent them from reaching theirs.
Ř second, by reopening
the bidding when the opening partnership stops bidding at a relatively low
level, showing comparative weakness in both hands. You can reopen the bidding
with relatively few points in your hand, on the assumption that the high cards
are more or less divided between the two partnerships, and that partner must in
consequence have a reasonably good hand.
You are in a position
to reopen when neither you nor your partner have bid (you may have passed), and
where the last opponent's bid has been followed by two passes, one from your
partner, who has thus failed to intervene, and the other pass from your right-hand
opponent. Since the rules for an intervention are quite strict, and may cause a
relatively strong hand to be passed, every occasion to reopen should be taken.
In this way, if your partner would like to intervene, but does not have the
right sort of hand, he may pass with confidence, knowing that you will reopen
whenever the bid is indicated, thus giving him a second opportunity to show the
strength of his hand.
We shall first describe
the two principal intervention bids, the take-out double and the overcall, then
go on to treat reopening bids. In each case, the possible replies and rebids
will be dealt with at the same time as the bid which begins the competitive
sequence.
THE TAKE-OUT DOUBLE
The take-out double is
made by doubling an opening bid or reply. The take-out is never intended for
penalties, but serves to show a certain type of hand in relation to the bidding
of the opposing partnership. It is a very convenient bid,
in that it conveys information without raising the level of the bidding.
The take-out is used
only following a suit opening (doubling a notrump opening is always for
penalties). Doubling the opening bid shows shortness in the opened suit
(usually at most a doubleton), together with reasonable support in the unbid
suits. The ideal distributions for a take-out double are 4-4-4-1 and 5-4-4-0,
with the singleton or void in the opened suit. If you double the opponent's
reply, you promise support in the suits not bid by the opponents.
You should make a
take-out double if the following conditions are satisfied:
Ř the hand is worth at
least 13 points (or 16 points if the shortest suit is a doubleton).
Ř no suit contains more
than five cards.
Ř you have at least two
unbid suits available for partner to bid.
Ř you hold reasonable
support in each of the unbid suits, and no more than one of these suits has
less than 4 cards. (For a take-out over two suits, you should have at least 4 cards
in each unbid suit).
Here is North's hand in
Deal 143:
♠ J
♥ A K J 2
♦ Q 10 5 2
♣ J 10 5 3
West has opened 1♠. North has 14 points (including support points) in support of any of the unbid suits. He also has 4-4-4-1 distribution with a singleton in spades: a perfect take-out double. South bids, and makes 3♦.
When your partner
doubles for take-out, you can rely on support in any suit not bid by the
opponents. The level of your response depends on the strength of your hand:
With a Weak Hand (0-7 points)
You should reply to a
take-out double even with zero points, unless the right-hand opponent has made
a bid. If the opponent has bid a suit or notrump, you can pass with less than 4
points. You can also pass in some hopeless cases where no reasonable bid is
available (for instance, if you would be obliged to bid a 3-card suit at a
relatively high level). Otherwise, choose your longest suit, or with two or
more 4-card suits, the one that can be bid at the lowest level. Deal 58 is
fairly typical:
North South
♠ A K J 3 ♠ 10 9 4 2
♥ K Q 9 7 ♥ 10 8 4 2
♦ A K J 7 ♦ 5 3
♣ A ♣ Q J 7
West opens the bidding with 1♣, and the auction goes 1♣, Double, Pass, 1♥, 2♣, 4♥. North has an ideally shaped hand for a take-out double with the singleton club Ace and 4-4-4-1 distribution. East passes, and South with 3 HCP bids his lower-ranking 4-card suit, which is hearts. West repeats his long clubs, but North jumps straight to game in hearts.
With a Medium Hand (8-10 points)
If your right-hand
opponent has bid a suit in which you hold at least 4 cards, it may well be a
"psychic bid" (a bid made with few cards in the suit, intended to
confuse and harass the next opponent). In this case, with medium strength you
can double for penalties.
Otherwise, make a
jump-bid in your best suit, to show the encouraging strength of the hand, or
bid 1NT with at least 7 HCP and stoppers in the opponents' suits. In Deal 233 a
jump-bid reply with just 10 points results in a game contract.
West East
♠ 10 5 ♠ K 6 4 2
♥ A Q J 7 6 ♥ K 8 5
♦ 9 4 ♦ K 3
♣ J 8 6 3 ♣ A 10 9 4
North opens 1♦. East has 14 points and a doubleton in diamonds, and doubles for take-out. West must jump to 3♥, showing 8-10 points. East has no hesitation bidding game in hearts.
With a strong hand (at least 11 points)
Having a strong hand in
response to a take-out double is quite rare, since the two preceding players
both have opening hands. With 5 cards in a major suit, and at least 11 points,
you can immediately bid game. East does so in deal number 1877:
♠ A 10 7
♥ K Q 8 5 4
♦ K 8 6 4
♣ 8
South is dealer, and opens 1♦. West doubles, and North bids 1♠ in response to South's opening bid. East then jumps directly to 4♥,
You might bid a minor suit at the four level, but this will be extremely rare. This happens in deal 2898, which is interesting in many respects:
West East
♠ 10 4 ♠ K 9 7
♥ K 7 4 ♥ 5
♦ Q J 9 7 4 2 ♦ K 10 8 6
♣ Q 2 ♣ A K 10 5 4
North opens the bidding with 1♥. East has a singleton heart but only three cards in spades. However, the three cards include the King, and East has a strong hand with 14 HCP concentrated in Aces and Kings. The bidding goes 1♥, Double, 3♥, 4♦, Pass, 5♦. The contract goes down 1 trick, but note that if East had not bid double, North/South would have made game in hearts.
[NOTE: a reply in notrump is not impossible, but it is very rare, and
if it happens it is usually after the right-hand opponent has redoubled.]
If
partner bid game, or doubled for penalties, you can normally pass. If partner
replied in notrump, consider a raise in notrump according to the number of
high-card points that you hold, or bid a long suit when the hand is uneven
(5-4-4-0, 5-4-3-1). You can support a suit bid by partner with one or two less
points than following a normal opening. You know the strength of partner's hand
from the level of the reply, and so you can calculate the combined partnership
points, adding support points where necessary, to decide at what level the
contract can be played.
You can overcall an
opponent's bid either in a new suit or in notrump. Overcalls in notrump are
always strong (16-18 HCP for 1NT; 20-22 HCP for 2NT). You should have a stopper
in the opponent's suit.
When you overcall, at
least one of the opponents has already shown some strength, so the likelihood
of finding partner with a very weak hand is increased. You must therefore be
aware of the risk of getting into a poor contract. In addition, because of the
competitiveness of the situation, there will normally be little time for
exploratory bidding. You should therefore never make an overcall with less than
a good 5-card suit, or a 4-card suit with at least two honours. Partner will be
able to support with three small cards. As well as having a good suit, your
hand should have general playing strength in tricks to guard against going down
too seriously.
The number of tricks required depends on the level of the overcall: for a bid of 1♥ or 1♠ you need at least four playing-tricks, and slightly more for the minor suits. For an overcall at the 2-level, you need at least five playing tricks. Count one more trick in all cases when you are vulnerable.
The overcall suit
should contain high-card values corresponding to the level of the bid: at the
1-level, something like a 5-card suit with two honours, or a 6-card suit with
at least one honour is good, while at the 2-level, the suit should be better
still, say three honours or two good honours in a 5-card suit, or two honours
in a 6-card suit. With a strong hand worth 7 or 8 tricks, including a very good
suit, a jump-overcall should be used to inform partner of the exceptionally
strong holding.
The
following comparison will explain the difference between a hand suitable for an
overcall, and one that is not:
(1) (2)
♠ Q 8 7 ♠ 7
♥ J 10 5 ♥ Q J 10 5
♦ K J 9 3 2 ♦ K J 10 9 3 2
♣ K Q ♣ 8 7
Hand (1) has 13 points. and 12 HCP; it would, however, be very unwise to overcall with this hand, even at the 1-level, for it is worth barely more than 3 tricks. Hand (2), with 11 points (and only 7 HCP) is a very good proposition for a 2♦ overcall following a spade opening; the well-linked heart and diamond suits can between them be counted upon for 6 tricks however weak partner should turn out to be.
You should apply the same rules for a pre-emptive intervention as for the normal pre-emptive opening, as long as the pre-emptive bid does not go beyond the 3-level. You need a seven-card suit and a weak hand (4-8 HCP). The pre-emptive bid is a double-jump overcall, for example: 1♦, 3♥ or 1♥, 3♠. (A single jump would show a strong hand, as described above).
North in deal 97 has a good hand for a strong jump overcall:
♠ A K 7 6
♥ 8
♦ A 4
♣ K Q 7 4 3 2
North can count just 7 playing-tricks, and 20 points. This is minimum
for a strong overcall, but the high honours add some extra assurance.
Weak Jump Overcalls
Strong jump overcalls are
fairly rare. A modern development is to jump instead with weaker hands in order to hinder the
opponents' bidding, and to bid all other overcalls at the minimum level,
knowing that stronger hands can be shown later in the bidding. If the “Weak
jump overcalls” convention is set, a jump overcall shows a good suit with at
least 6 cards, and 6-12 points, about the same as required for a weak 2-bid.
Consider deal 161:
North
♠ A 7 4 3
♥ K
♦ Q 9 8 6 5
♣ K 10 4
West East
♠ 6 5 2 ♠ 10 8
♥ 10 7 ♥ Q J 9 8 6 4
♦ A K 7 4 3 2 ♦ 10
♣ J 9 ♣ Q 7 6 5
South
♠ K Q J 9
♥ A 5 3 2
♦ J
♣ A 8 3 2
South is dealer. If Weak jump overcalls are not set, West can overcall at the 1-level, having 5 or 6 playing-tricks. The bidding in this case is: 1♣, 1♦, 1♠, Pass, 2♠, Pass, 3♠ Pass, 4♠. When Weak jump overcalls are set, South still open 1♠, but this time West will bid 2♦, which is a jump-overcall. North and South both now consider themselves too weak to bid at the 2-level, and the contract is stolen!
In the previous section, deal 97 was used as an example of a strong
jump-overcall:
North South
♠ A K 7 5 ♠ 10 9 4 2
♥ 8 ♥ 10 8 4 2
♦ A 4 ♦ 5 3
♣ K Q 7 4 3 2 ♣ Q J 7
West is dealer, and opens the bidding with 1♥. With Weak jump overcalls not set, North makes a strong jump overcall of 3♣, and everyone passes. In a way, the strong jump overcall has pre-empted the East/West bidding (West as declarer can make game in hearts). However, with Weak jump overcalls set, North overcalls with 2♣. This is not enough to prevent East from supporting his partner by bidding 2♥, but North can now compete by bidding his second suit, and his partner concludes with 4♠, which makes! (Note that in this deal North/South have fewer honours points than East/West).
Bridge V+ testing has shown that Weak jump overcalls work better than
strong jump overcalls, at least in the context of Bridge V+ bidding. For this
reason, Weak jump overcalls are set for the East/West partnership in tournament
mode. Of course, you can choose whether to use Weak jump overcalls and all the
other convention settings for the North/South partnership, with you as South.
Support reply
An overcall necessarily
shows a good suit, so the preferred reply is to support that suit, even with
only 3 small cards, or a doubleton containing an honour. However, since the
overcall is based on a count of playing tricks, it may have been made with a
hand relatively weak in points, so you need to have a few more points than you
would need for a reply to a normal opening bid. You should count support
points, of course.
Ř simple support 9-12 support points
Ř jump support 13,14 support points
Ř double jump 15 support points or more
Deal 95 shows a
successful intervention by East
West East
♠ 10 8 6 5 ♠ A K 9 4 3 2
♥ A K 7 3 ♥ Q J 4
♦ 6 ♦ K 9 8
♣ 8 6 5 4 ♣ 7
North is dealer, and opens 1♦. East overcalls with 1♠. West has good support for spades, and 10 points counting an extra point for support, and can bid 2♠ over South's 2♣. East invites game with 3♠, and west concludes with 4♠.
Reply in notrump
Notrump bids opposite
an overcall always show a regular hand, preferably with a stopper in the
opponent's opened suit. 1NT shows 8-9 HCP and 2NT shows 10,12 HCP. The opener can then repeat a 6-card suit, or
bid 3NT if holding the adequate number of honours points.
Deal 581 shows a 2NT
reply to 2-level overcall:
West East
♠ Q 7 ♠ 6 5 4
♥ Q 5 4 3 ♥ A 8 6
♦ 6 ♦ A K 7 5 2
♣ A K Q 7 3 2 ♣ J 8
South is dealer, and opens 1♥. West overcalls with 2♣. East has 12 HCP and a doubleton in partner's suit, and so bids 2NT. West is then happy to go to 3NT game, knowing that the club suit will probably bring six tricks.
Suit-Change Reply
A minimum level bid in
a new suit is normally a sign of weakness, always denying support of the
overcall suit. You should not use it with less than a 6-card suit. It informs
partner of a probable misfit, and requests him to pass, thus allowing the
contract to be played in your long suit, rather than the overcall suit.
There is one important
exception: with a good major suit opposite partner's minor overcall
you can use a suit-change bid in the hope of finding a better contract in the
major. The major should be good enough to itself warrant an overcall.
Deal 671 gives a nice example of this special case:
West East
♠ 9 3 2 ♠ K Q J 8 6 5
♥ 9 ♥ 8 5 4
♦ A 7 5 4 2 ♦ Q 3
♣ A Q 10 5 ♣ 8 6
South is dealer and the bidding goes as follows: 1♣, 1♦, 1♥, 1♠, 2♥, 2♠, 3♥, 3♠, 4♥, 4♠, Pass, Pass, Pass
West's overcall of 1♦ is based on the good minor suits. East has a good spade suit, and can definitely afford to show it. West has 3 cards in spades, and can support partner with 2♠ over South's 2♥ bid. The two partnerships then compete all the way to game in spades for East/West, which just makes.
With a strong hand (at
least 13 points), and a 6-card suit (major or minor), you should use a
jump-shift. With 13 points but no 6-card suit, a cue-bid should be made in the
opened suit, to invite partner to say more about his hand, in particular to
show a second suit if one is held.
Deal 4557 shows how a
cue-bid reply can help a partnership to an impressive slam contract:
West East
♠ K 7 5 4 3 ♠ 10 8
♥ A 4 ♥ 10
♦ A K 7 6 ♦ Q J 9 8 5
♣ 10 9 ♣ A K Q 5 4
South opens 1♣. West has a decent diamond suit, and can count 5 or 6 playing tricks, so overcalls with 1♠. East has only a doubleton in spades, but has two or three quick-tricks, 13 points, and two good suits. Since East has no real reason to prefer diamonds, a cue-bid makes sense: East therefore bids 2♣. This is a cue-bid because the opponent opened a club: the fact that East has such a good club suit is incidental. West shows his other good suit (diamonds), and the partnership gets to game in diamonds!
Here is the full auction: 1♣, 1♠, Pass, 2♣, Pass, 2♦, 2♥, 4♦, Pass, 5♦, Pass, Pass, Pass
Because of the
restrictions imposed on intervention bids, partner may have passed with a
fairly good hand; you should miss no opportunity to re-open the bidding.
Remember, though, that re-opening does entail a certain amount of risk, and
should only be attempted when there is good reason to suppose that the opponents
are weak, and when the level of bidding does not present any particular danger.
Typical opening sequences showing weakness are the following:
1) A passed opening of 1 of a suit (e.g. 1♠, Pass, Pass) — your right-hand opponent has probably less than 5 HCP, and even though the opening may be quite strong, there is a reasonable probability that the points are divided between the two partnerships.
2) A pass at the rebid following a weak reply. Examples:
1♦, Pass, 1NT, Pass, Pass;
1♦, Pass, 2♦, Pass, Pass.
3) A weak rebid following a 1-level reply. Examples:
1♦, Pass, 1♠, Pass, 2♦, Pass, Pass;
1♥, Pass, 1NT, Pass, 2♥, Pass, Pass.
4) Simple preference as second reply following a weak combination rebid. Example:
1♦, Pass, 1♠, Pass, 2♣, Pass, 2♦, Pass, Pass.
Here, the only reasonable re-opening is a bid of the missing suit
(hearts in the example given).
If you find yourself in one of the above situations, you should reopen
the bidding according to the following rules:
Ř with less than 7 HCP, pass.
Ř bid 1NT with an even hand worth 10-12 HCP, when holding a stopper in
the opening suit.
Ř with 7-10 HCP, and a 5-card suit not bid by the opponents, bid the suit
at the lowest level (only go to the 3-level if the suit has at least 6 cards).
Ř in all other cases, double as long as the bidding has not passed the 2-diamond level (remember that doubling 2 of a major can be risky); also, if the opponents have bid two suits, you should hold at least 4 cards in each of the unbid suits.
Finally,
you can double a pre-emptive bid when holding
at least 16 points, and a strong suit.
In deal 622, South reopens with 1NT:
♠ Q 6 5
♥ A 10 9
♦ Q 10 8 4
♣ Q 10 7
West opens 1♣, bidding goes 1♣, Pass, Pass, 1NT,...
You should be very
careful when replying to partner's re-opening bid, since it may have been made
with relatively few points.
If partner has bid a
suit at level 1, he has a relatively weak hand with only 7-10 points. Three
cards are sufficient for a support bid, but to have a reasonable chance of
game, the hand must be quite strong, say about 17 points, counting support
points. Then with some kind of strength of his own, partner will rebid.
If partner has bid 1NT,
count high-card points to determine at what level the partnership can play a
notrump contract. Normally, you would bid 3NT with 14 HCP, or 2NT with 12-13,
expecting partner to go to game with maximum points. With an irregular hand
unsuitable for notrump, a simple raise of your suit is discouraging. A jump-bid
should be used to show 14 points or more. Partner will raise with good support.
You can pass a reopen
double for penalties, only with a strong holding in the opponent's suit (at
least 4 cards including QJ or better), and if the opening bid was not 2 of a
major suit. Otherwise, you should show a suit, or bid notrump, unless released from
the obligation to reply by a bid from your right-hand opponent. With 14 points
and a good suit, you should make a jump bid, and with 14 or 15 HCP and a
regular hand, bid 2NT. Partner should have no problem in deciding whether or
not to rebid.
Deal 792 shows an example of reopening with a suit:
West East
♠ Q J 9 8 5 4 ♠ A K 10
♥ Q J 8 ♥ 7
♦ J 5 2 ♦ A 9 7 6
♣ 7 ♣ K J 6 5 3
When North opens with 1♣ East has a difficult decision to make. Clubs are his best suit, and diamonds don't look very good for an overcall. Here, Bridge V+ passes, knowing that his partner will reopen if he can. West has only 7 HCP, but can show his 6-card spade suit: he bids 1♠. North competes with 2♥, and East supports spades with 2♠.
Now take a look at deal 191:
West East
♠ A 6 5 4 ♠ K Q 8 2
♥ 10 3 ♥ J 8 6
♦ J 10 8 4 3 ♦ A Q 6
♣ A 8 ♣ Q 10 6
South opens 1♥, and the bidding goes 1♥, Pass, 1NT, Pass, 2♥, Pass, Pass. West is clearly too weak to overcall this time and so had to pass the opening bid, but East has 14 HCP, and both North and South have shown that they are relatively weak. East doubles, and West can now show his diamond suit with 3♦.
SLAM BIDDING
You should verify two
critical conditions before making a slam-going bid:
Ř the partnership must
have agreed on a suit; you have good support for a suit bid by partner; or you
have a suit that can stand alone
Ř the partnership must be
assured of 32 points for slam in a suit, or 33 HCP for a slam in notrump
You need to be sure of
the trump suit before trying for slam, because 32 points is a good statistical
minimum only if a solid trump suit (8 cards in the two hands) is held.
Before you actually bid
slam, however, you need some extra information; you must be reasonably
confident that the opponents cannot defeat the contract by cashing quick tricks
against which the partnership has no defense. In
particular, the opponents must not hold two aces, unless you have a void in one
of the suits. If the partnership definitely has at least 33 HCP, the opponents
cannot have two aces; however, a partnership total of 32 points cannot
guarantee two aces, and so more information is needed.
Slam bidding is
designed to elicit the suit controls held by the partnership. An ace is a
first-round control, and a guarded King or a singleton is a second-round
control. A void guarantees both first and second round
control of a suit.
This well-known
convention is frequently misused. You should bid Blackwood only in strictly defined
circumstances:
Ř 32 points in the
partnership hands must be guaranteed, or at least highly likely.
Ř your hand must not
contain a void suit.
Ř you must have first or
second-round control in each suit (or, where missing both controls, partner's
bidding must have shown that he probably controls the suit).
The Blackwood
Convention uses the 4NT bid to request partner to specify the number of aces he
holds. He must make one of the following responses:
5♣ no aces, or all aces held
5♦ one ace
5♥ two aces
5♠ three aces
The level of these responses imposes further restrictions on the use of Blackwood. Thus, if the agreed trump suit is clubs, you must hold at least two aces in order to contemplate using Blackwood (otherwise, a 5♦ reply would render an eventual slam bid inevitable, even though the partnership is missing two aces). Similarly, with diamonds as trumps, you should have at least one ace.
If partner's reply guarantees that the partnership holds all four aces,
and if the minimum partnership strength is 35 points, grand slam is possible,
and you can bid 5NT to ask partner to specify the number of kings in his hand.
He does this in the same way as for aces, though bidding at the 6-level.
There are very occasionally cases where you will use Blackwood to bid
to slam, even though the hand does not satisfy all of the restrictions listed
above. This will usually be when you are sure of having much more than the
minimum number of points for slam, have no alternative way of checking suit
controls, but want to check that partner has at least one ace.
First, though, let's look at an example where Blackwood is justified,
and functions correctly, (deal 567):
West East
♠ A 10 9 7 4 3 ♠ K J 2
♥ J 9 ♥ A K Q 8 6 2
♦ K 2 ♦ A Q 7
♣ A K 3 ♣ 10
South has dealt, and West opens the bidding with 1♠. East has 19 HCP, and 22 points, and jump-shifts to 3♥. When West rebids his spades, East, with KJ2 in spades, knows that slam is highly likely. He has 2 aces, and 2nd-level control in the other two suits, and so bids 4NT. West shows the two remaining aces with his 5♥ bid, so East can ask for kings with 5NT, and does so. East indicates that he has the two remaining kings, and East can bid the grand slam with relish, though perhaps disappointed that partner is playing the contract!
The entire bidding sequence is: 1♠ — 3♥ — 3♠— 4NT — 5♥— 5NT— 6♥— 7♠.
Having seen an example of when to use Blackwood, let us now examine a
case where Blackwood should not be used. First, to illustrate the folly of
using Blackwood with a void, consider North's hand in deal 72:
♠ A Q 10
♥ A K 6 3
♦ —
♣ Q 10 8 7 6 3
North as Dealer has opened the bidding with 1♣, and the bidding sequence up to the second rebid has been:
1♣ — 1♦ — 1♥—4♥. Suppose North now bids 4NT; South will bid 5♦ showing one ace. Should this be the ace of diamonds, a slam contract is hopeless. The use of the Blackwood convention has helped the bidding in no way; indeed, the player is in exactly the same situation as before bidding Blackwood, in that he has to take an uniformed guess on which ace partner is holding. The solution to this problem is to use control bidding, as will be explained in the next section.
The Blackwood convention is also not the best way to get to a slam when
you have a suit lacking both first and second round controls: that is, a suit
of two cards or more that contains neither the King nor the Ace.
Take a look at deal number 123, with North dealer: East/West have a
good chance for slam with the following holdings:
West East
♠ A K J 5 ♠ 8 3
♥ A K J 9 7 3 ♥ Q 8 5 2
♦ 8 6 ♦ 2
♣ 9 ♣ A K J 6 4 3
East opens 1♣, and West jump-shifts to 2♥ (over South's 1♦ intervention), showing at least four hearts, and a minimum of 16 HCP. East supports hearts, and West obviously wants to get to slam, but how?
West has no void suit, so Blackwood might seem reasonable, but what about that diamond suit? East will reply 5♦ to a bid of 4NT, showing one ace. So, West now knows that the partners have three aces between them. The problem is, that East may be showing the ace of clubs, and West can be sure that his smart opponent will lead diamonds, possibly meaning that the contract will go down in the first two tricks.
There is, of course, a surer way of finding a slam in this situation:
you can use control bids.
When you cannot use
Blackwood, you might instead be able to show control by bidding a suit which
includes the Ace, or has no cards at all. You can only make a control bid once
a trump suit has been clearly agreed; this usually means that a suit bid by one
partner has been supported by the other.
Exceptions to this rule occur when show, or support, a major suit when a minor seems to have been agreed. For example, consider the sequence: 1♦— 2♣ — 3♣ — 3♥. Responder has first shown a long suit in clubs; when he later bids 3♥, he is showing at least 4 cards in hearts in the hope of playing a major contract.
Here the partner of the opening bidder shows a natural preference for game in a major over a minor contract. Contrast this with 1♥ — 2♣ — 4♣ — 4♦, which is a definite slam attempt, showing first round control in diamonds (ace or a void).
Once one player has shown a control, his partner should respond by
showing a control in his turn at the lowest level possible, or, if no control
is held, by returning to the trump suit. It is then the turn of the first
player to show his next control, return to the trump suit, or pass. This
exchange of information will eventually end with a bid in the agreed trump
suit, or possibly in notrump.
Now let us return to the example introduced in the previous section
(deal 123), to illustrate one of the limitations of the Blackwood convention.
Here again are the East/West cards:
West East
♠ A K J 5 ♠ 8 3
♥ A K J 9 7 3 ♥ Q 8 5 2
♦ 8 6 ♦ 2
♣ 9 ♣ A K J 6 4 3
West prefers not to use the Blackwood convention after East’s support
of his heart suit, since if East shows only one ace, it could well be the ace
of clubs, and the slam contract might be hopeless.
Suppose that instead of bidding 4NT, West bids 3♠. Clearly this bid does not show a second suit, since a good major has already been found: instead, it shows first-round control in spades, either the Ace or a void.
East can now bid 4♣, showing the Ace of clubs. Since East opened with the club suit, the control bid cannot possibly show a void in clubs.
Ignoring South's 1♦ overcall, the full sequence of bids for East / West is as follows:
1♣ — 2♥ — 3♥— 3♠— 4♣ — 4♠— 5♣ — 5♥— 6♥
When West bids 4♠ East knows that West has either AK of spades, or a void, and when East continues with 5♣, he shows AK of clubs, since he cannot be void in clubs, having bid them. Notice, however, that with these last two bids both players have denied having a first-round control in diamonds. For West, this means that he cannot call slam, since the opponents could possibly take two tricks right at the start, so he must sign off with 5♥.
East, however, has a singleton diamond, and knows that he can trump a
second diamond lead. The only question remaining is whether or not West holds
the ace of trumps. Since he showed 16 HCP with his jump-reply, that seems a
reasonable bet, and East goes on to slam in hearts.
Most control sequences are much simpler than this one, but much
essential information was exchanged between the partners, and the final slam
bid is a very reasonable one. In fact, Declarer makes 13 tricks.
You can usually reach slam without making as many bids as in Deal 123,
and sometimes you don't even need to explicitly check the controls. Deal 62
gives an example of this:
South North
♠ K Q 6 ♠ A 10
♥ A J 9 7 ♥ K Q 2
♦ 6 ♦ A K 10 4 3
♣ 10 8 6 5 3 ♣ A Q J
Using Benjamin 2-bids, North opens 2♦ and the bidding goes: 2♦— 2NT—3NT— 6NT. When North rebids 3NT, showing a regular hand with at least 23 HCP, South goes directly to 6NT.
How can South, who only has one Ace, make this decision? He simply counts combined honours points: he has 10 HCP which when added to North's guaranteed 23 HCP, make 33 HCP. It is thus impossible, with only 7 HCP remaining in the deal, for East/West to have more than one Ace. It would not even be unreasonable for South to have replied 3NT showing 10-12 HCP, in which case North could have also gone directly to 6NT: 2♣ — 3NT — 6NT!
In deal 1181, just one bid serves to clinch a slam contract:
West East
♠ K Q J 5 ♠ A 7
♥ 10 8 4 3 ♥ A J 9 5
♦ A 5 ♦ K 10 9 6 3
♣ J 6 2 ♣ A K J 6 4 3
East opens 1♦, and West bids 1♥. When East bids 4♥, showing at least 20 points in support of hearts, West sees a possible slam. He can't use Blackwood, because of the weak club suit, but can suggest slam by bidding 5♦ to show the ace. East gladly accepts the invitation by bidding 6♥.
Finally, let us take a last look at deal 123, which has already been
such a fruitful example for slam bidding. Here, once again are the East West
hands:
West East
♠ A K J 5 ♠ 8 3
♥ A K J 9 7 3 ♥ Q 8 5 2
♦ 8 6 ♦ 2
♣ 9 ♣ A K J 6 4 3
This time, West is dealer, and starts with 1♥ to show his strong heart suit, which East supports with 4♥. West shows his first control with 4♠, and East follows with 5♣, for the Ace of clubs. West cannot bid slam because of the useless diamond doubleton, and so returns to the agreed suit with 5♥. East, however, controls has second-round control of the diamond suit with his singleton, and bids slam on the strong possibility that West has the Ace of trumps.
In this deal, you could also bid 2♣ Benjamin with West's hand, showing 20-23 points and a strong suit. East would make the 2♦ relay bid, and you could then show that hearts are your long suit. East then knows that the partnership has a slam in hearts. He can't show his control in clubs, because partner could mistake that for a natural bid (which it also could be!). East reckons the partnership has over 35 points, and knows he must bid slam, except in the almost impossible case where West has only one ace. So, as a safety precaution he could bid Blackwood, and would be rewarded by the knowledge that the partnership has three aces, and his singleton diamond.
There is a category of hands where Bridge V+ will bid a slam directly,
and which you may come across (especially, of course, if you use the
"Select hand" Menu option and search for slam bids). Deal 4984 gives
us a nice example:
West East
♠ 10 9 7 ♠ K Q 8 2
♥ 2 ♥ A K Q 10 6 5 4
♦ 9 8 5 4 3 ♦ —
♣ K 10 9 8 ♣ A Q
East opens 2♦ (Benjamin), and West makes the weak reply of 2♥. This happens to be East's long suit, and East bids 3♥, knowing that partner must bid. West has a singleton heart, but the Club king might be useful, and the hand is not too uneven, so 3NT seems reasonable. Now, what can East do? Blackwood would give useful information only if West has 2 aces, and he can't have two aces since he replied 2♥, and if West has one ace, Blackwood changes absolutely nothing. This is a "go for it" situation (the algorithm is a little more complicated than that!), so East bids 6♥ directly.
PENALTY DOUBLES, AND SACRIFICE BIDS
Deciding on when to
double for penalties is more an art than a science. It is hard to find rules
that work more than 50% of the time. Indeed, it is perhaps more important to
know your opponents in order to guess whether they have gone too far on a given
deal (and Bridge V+ can't do that yet!).
Bridge V+ will double
for penalties when there is reasonable justification for thinking that the
partnership together have enough defensive tricks to
defeat the opponent's contract. Defensive tricks are counted as follows:
➢ count any
playing-tricks in trumps as defensive tricks. High-card tricks are rare, but do
occur. Count four cards in the trump as worth half a trick; even if none of the
trumps actually makes, declarer's play is likely to be appreciably handicapped
by the need to deal with a long adverse trump holding. Each trump card beyond
the fourth (a relatively rare occurrence) counts as a full defensive trick.
➢ count all quick-tricks
in side suits (playing-tricks are counted in the trump suit), to a maximum of
two quick-tricks per suit.
➢ the number of defensive
tricks held by partner can never be known with confidence; however, some
reasonable suppositions can be made. An opening bid in a suit, or a strong 1NT
opening, can generally be relied on for 1˝ tricks .
If you follow these
rules, you should get a positive result from your penalty doubles. Bridge V+
does this, and is thus fairly conservative about doubling. However, if you get
to a really bad contract, you can expect to be punished! Bridge V+ does not know
its opponents of course, and so cannot take relative playing strengths, or
flamboyant characters into consideration.
High-level bids are
special: you should not double slam contracts unless certain or practically
certain of defeating the contract: for example, with ace of trumps against a
grand slam, or two aces against 6NT.
(Note that no conventional play-related doubles are currently used by
Bridge V+).
Deal 206 shows a
difficult case for deciding whether to double, or bid at the 5-level:
South North
♠ K Q 9 6 3 2 ♠ A 8 7 5 4
♥ J 10 5 4 ♥ K 7 6 3 2
♦ 4 ♦ 9 3
♣ A J ♣ 8
This is a very typical situation. South opened 1♠, and North can hardly believe his luck: five cards to the Ace in partner's major suit! East intervenes with 2♦, but North is just strong enough to bid 3♠. East passes, and South bid bids game in spades. Everything looks good for North/South until West bids 5♦. This could be a sacrifice bid, but neither North nor South has ever shown anything more than minimum points for their bids. North's 3♠ bid in particular is justified only by the singleton club.
So, 5♠ may be difficult to make. What about a penalty double of the 5♦ bid? North counts 1˝ quick-tricks. His partner has opened, so maybe the partnership can take the three tricks necessary to defeat the 5♦ contract. Sometimes, instead of doubling, it is better to bid beyond an opponent's game contract, knowing that you will probably go down, but calculating that you won't go down too much (even doubled), and that your opponent would have made his game contract. This is called a "sacrifice bid". Judging when to double and when to sacrifice is very difficult, and yet an important part of the game, especially in duplicate tournaments.
[At the time of writing (first update), Bridge V+ bids 5Ş, but at the time of the first version it doubled. As the code evolves it might go back to preferring the penalty to the sacrifice bid. It is hard to know what is the “correct” bid...].
In deal 1355, East makes a good sacrifice bid:
West East
♠ 8 3 ♠ 10
♥ K J 7 3 ♥ 2
♦ A Q 7 5 4 ♦ K 10 9 8 2
♣ Q J ♣ K 9 8 7 3 2
With dealer South, the first time East gets to bid, he has a difficult decision to make: the bidding has so far gone: 1♠, 2♦, 4♠... It really looks like North/South will make their contract in 4♠, but East has excellent support for West's diamonds, and West's bid was relatively strong. It is highly unlikely that the partnership will make 11 tricks in diamonds, and they will probably be doubled by an opponent, but perhaps the risk is acceptable (we'll assume for now that East/West are not vulnerable).
East bids 5♦, and North doubles for penalties. East/West lose 100 points for going down 1 trick, whereas the 4♠ contract would have cost 420 match-points. The sacrifice has succeeded (and would have succeeded even if East/West were vulnerable).
Sometimes, a sacrifice
bid is not reasonable, and you have to take the chance on defeating the
contract with good defensive values. West's hand in deal 326 is a good example:
West East
♠ A Q 10 5 ♠ 7
♥ — ♥ 9 6 2
♦ A J 8 7 5 ♦ 9 6 4 3
♣ A 10 8 7 ♣ 9 6 4 3 2
South opens 1♠, and West very reasonably overcalls with 2♦. North bids 3♠, and his partner takes it to game. What should West do? He has perhaps 7 playing tricks, but partner has always passed, so there is no reasonable bid over 4♠. However, West has 4 cards, including A,Q,10 in the trump suit, as well as two other Aces. Clearly he must double, and sure enough, North/South go down 2 tricks in their 4♠ contract.
[East has a "Yarborough", with no card above the nine-spot. The name comes from the Earl of Yarborough, a 19th century Whist player, who offered his co-players odds of 1000:1 on getting such a hand. Since the odds are actually about 1400:1, the Earl was able to make a good profit during his card-playing years!]
APPENDIX I: OTHER CONVENTION SETTINGS
In the main part of the Handbook, we chose to describe the set of conventions
used by Bridge V+ in Tournaments mode. This has kept the explanations as simple
as possible, (Bridge bidding is not at all easy to learn!), and has avoided the
confusion that could be caused by trying to consider too many variants and
combinations of variants, while trying to understand the overall logic of the
bidding system.
In this Appendix we shall discuss the effects of Conventions settings
other than those used by Bridge V+ in Tournaments mode, when they have not
already been covered in the main text.
Five-card majors convention not selected
This is basically "Standard American": all suits are treated in the same way; the suit chosen to be opened depends on the distribution: a perfectly flat hand (card distribution 4-3-3-3) is always opened 1♣. With a distribution of 4-4-4-1 the choice of suit is determined by the singleton:
Ř With a singleton heart or spade, open 1¨
Ř With a singleton diamond, open 1§
Ř With a singleton club, open 1©
These rules aim to facilitate the early discovery
of a 4-4 fit with partner. Otherwise, the hand is treated as for 4-4-3-2
distribution. That is, the suit of higher rank is opened when the 4-card suits
are adjacent, the lower-ranking suit otherwise.
For all other distributions, you should open the longest suit, or with
two suits of equal length, open the higher ranking
suit.
In the description of the Better Minor, and Short Club conventions for
choosing which of two minor suits to open at the 1-level, we used deal 343 to
explain the difference between the two systems.
Here again is the South hand in deal 343:
♠ K 8 7 6
♥ A K 5 4
♦ Q 7 3
♣ 4 2
Using five-card majors, you will choose one of the minor suits, depending on whether you use Better Minor, or Short Club. When not using five-card majors, (Standard American), the rule to be applied is the one cited above for 4-4-3-2 distributions: therefore, you will open 1♠.
Now, suppose that we switch around a few card values, so that there are
five cards in the diamond suit.
♠ K 8 7 6
♥ A 5 4
♦ K Q 7 3 2
♣ 4
1♦ should be opened whether using five-card majors or not.
Deal 343 is actually very interesting.
If 5-card majors are used, the bidding is: 1♦— 2♠ —3♠ — 4NT — 5♦ — 6♠.
Without 5-card majors, we have instead: 1♠— 3♦ —3♥ — 4NT — 5♦ — 6♠.
Notice that in both cases, N/S reach a small slam in spades. The only
difference is that with the 5-card major convention, North is declarer, and
when not using 5-card majors, South is declarer. As it turns out, the
consequence of this change of declarer is enormous. In the first case, with
North declarer, East leads the Jack of diamonds, and the contract goes down 3
tricks! With South declarer, West cannot lead diamonds (he has none!), and
quite reasonably chooses a small heart instead. South is able to draw trumps,
and goes on to make the small slam.
This does not mean that Standard American is better than five-card
majors; it just means that there is a real element of luck in Bridge, and that
adds to the fun! In other situations, using five-card majors will give better
results than using Standard American. Remember also, that while Bridge is
primarily a game of skill, chance does play a fairly large part in the game.
1NT openings
When I first learned Bridge, almost everyone used the "Strong
1NT" convention of 16-18 HCP. Some players were experimenting with
"Weak 1NT" (as well as weak 2-bids). For some of these, Weak 1NT
meant 13-15 HCP, and for others 12-14 HCP, evolving to this latter range over
time. Now, many people have adopted a range of 15-17 HCP. To handle all of
this, Bridge V+ offers 4 different ranges for a 1NT opening: 12-14, 13-15,
15-17, 16-18.
Consider deal 207:
North
♠ Q 9 2
♥ 10 8 3
♦ 10 9 8 7 6
♣ K 3
West East
♠ A 4 ♠ J 10 6 5 3
♥ K J 9 7 5 ♥ Q 4 2
♦ 4 2 ♦ A 5
♣ Q 10 9 6 ♣ A 5 4
South
♠ K 8 7
♥ A 6
♦ K Q J 3
♣ J 8 7 2
South is dealer. With 1NT range set at 15-17, the auction is: 1♦, 1♥, 2♦, 2♥, Pass, Pass, Pass. West just makes the 2♥ contract. However, if the 1NT range is set at 12-14, South opens 1NT, and all the other players pass. South's bid has successfully prevented the East/West partnership from finding their heart suit (and even makes 9 tricks!
So, what is the best range for 1NT opening bids? The statistical answer
is that it really doesn't matter which one you choose, as long as your partner
chooses the same one! Bridge V+ of course will play whichever system you
prefer. Note that whatever the range setting, Bridge V+ won't open 1NT with 5
cards in a major suit, and it will only bid 1NT with one of the distributions
4-3-3-3, 4-4-3-2 or 5-3-3-2.
Demand
2-bids
If neither Strong 2-Clubs, nor Weak 2-Bids are chosen, an opening bid
of 2 of any suit implies a very strong hand, with at
least 24 points. All 2-bids are forcing to game, and so partner must reply,
even with zero points. In most cases, the eventual contract will be in the
opened suit; it must therefore be solid: five cards with 4 honours, six cards with 3 honours (or Ace and
King), or seven cards with 2 honours.
In deal number 145, South’s hand is:
♠ A K Q 10 5 4
♥ —
♦ A K 7
♣ A Q 8 4
With Strong 2-Diamonds selected, Bridge V+ opens 2♦; if Strong 2-Clubs selected is selected, Bridge V+ opens 2♣; if neither are selected, Bridge V+ will use the demand 2-bid of 2♠.
The Strong 2-Clubs convention
The demand 2-bid certainly succeeds in showing a very strong hand. Unfortunately, it can be used only very rarely. The Strong 2-Clubs convention was invented (by Pierre Albarran and David Burnstine) to make better use of level-2 opening bids. Thus, 2♣ indicates that a very strong hand is held, but does not specify which is the strong suit. It can at the same time be used to show a very strong regular hand with 23-24 HCP (and hence too strong to open 2NT). Subsequent bidding will determine whether the opening showed a very strong suit, or a hand with lots of high cards.
The remaining 2-bids, 2♦, 2♥, and 2♠, are thus freed for other bidding purposes: they can either show very good hands, not quite good enough for a strong 2♣ opening (Limited 2-bids), or alternatively, hands not strong enough even for a normal opening of 1 of a suit, but with a very nice six-card suit: these are Weak 2-bids, already described for Benjamin 2-bids. Note, however, an important difference: this time, 2♦ is also a weak opening bid
Thus, if you choose Strong 2-Clubs in Bidding conventions, and set Weak 2-bids, all 2-bids other than 2♣ are weak openers; if you unset Weak 2-bids, you are using Limited 2-bids.
Limited
2-bids
When the Strong 2-Clubs convention is used, but
Weak 2-bids are not set, a bid at the 2-level in another suit promises just 20
to 23 points, and a solid suit: five cards with 4 honours, six cards with 3 honours (or Ace and
King), or seven cards with 2 honours. When the long suit is not sufficiently
strong, you should open the suit at the 1-level, and then show the strength of
the hand with a powerful rebid.
Take a look at Bridge V+ deal number 1012:
South North
♠ 3 2 ♠ A K Q 8 7 4
♥ A 10 7 5 2 ♥ J
♦ 10 4 3 2 ♦ A K 8 5
♣ A 6 ♣ J 2
With Strong 2-clubs set for N/S, and Weak 2-Bids not set, Bridge V+ opens the North hand with 2♠, and South replies 4♠.
Rebid after
1 of a suit, not using Benjamin 2-bids
With a very good suit and 20 points or more, and
no other reasonable rebid, you can repeat the opening suit at the 4-level, even
with a minor suit. Partner has a pretty clear idea of the opening hand, and can
decide whether to continue or not, either to game in the minor, or slam.
♠ A 5 2
♥ A
♦ Q J 8
♣ A K Q 5 4 3
If you are using Benjamin 2-bids, you will open this hand with 2♣, then rebid 3♣. If you are not using Benjamin 2-bids, but are using the Strong 2-Clubs convention you are forced to open this hand 1♣. Similarly, if you use neither Benjamin nor Strong 2-Clubs, the hand is not strong enough for a Demand 2-bid, and you must open 1♣.
In both cases, when partner replies 1♦, it's hard to see any other rebid than in clubs, especially given the very strong honours holding. Some authors might suggest a jump-shift in spades to show 20-23 points, but this kind of bid backfires quite frequently, and Bridge V+ will not make it. You should thus rebid 4♣, showing a long, strong club suit, and 20-23 points.
Rebid when not using five-card majors, when partner has supported minor reply suit
If you are not using
five card majors, and when the reply suit is minor, and the opened suit major,
with 3 cards in partner's major suit you should show deferred support in the
major, in the hope of finding a more favourable contract.
In deal 6940, East
supports partner's second suit:
West East
♠ 10 ♠ J 6 4
♥ 10 5 2 ♥ A K J 9 7
♦ K Q J 9 4 ♦ A 7 5 3
♣ K 9 7 3 ♣ Q
East opens 1♥, and West bids 2♦ over South's 1♠ intervention. East supports diamonds with 3♦, showing 13-16 points and at least 4 cards in diamonds. West can finally show his support for hearts with 3♥, and East concludes with game in hearts, making an over-trick.
With five-card majors, of course, things are different: 1♥, 1♠, 3♥, Pass, 4♥, Pass, Pass, 4♠, 5♥, Pass, Pass.
East makes 5♥.
Bidding after a Demand 2-bid opening
Remember that in order
to use demand 2-bids you will have unset Strong 2-Diamonds, Strong 2-Clubs and
Weak 2-bids in Bidding conventions.
The demand 2-bid is
forcing to game: you must therefore reply, even with zero points. With less
than 7 points, and fewer than 3 cards in the opened suit, you should use the
negative response of 2NT. 3NT is a true notrump bid, showing regular
distribution, a doubleton in partner’s suit, and at least 8 HCP.
A new suit shows at
least 7 points, and a possible slam: this is the preferred reply, as long as a
good suit is available – for a bid at the 2-level, the suit should have at
least 4 cards and an honour, while for a bid at the 3-level, a 5-card suit is
normally required, with at least QJ (a 4-card suit should have at least two
good honours).
You can support
partner’s suit when holding at least 3 cards. A simple raise shows slam
potential, at least 8 points counting support points. With 4-7 points in
support of a major, bid game directly. Otherwise, simply bid 2NT. Subsequent
bidding follows the general rules that we have covered in the main text, ending
up in major game, 3NT, minor game, or slam.
Deal 687 gives us a
nice example of a demand 2-bid:
South North
♠ 6 ♠ K 9 7 5 3
♥ A K Q J 6 4 ♥ 10
♦ A J 10 9 ♦ K 7 6 5 4
♣ A 10 ♣ 5 3
If South is playing demand 2-bids, it will bid 2♥ with this magnificent hand. North has only the 10-spot in hearts, but he does have two biddable suits. He thus first bids 2♠. South then shows his second suit with 3♦, and North realizes that a slam is possible: he uses the Blackwood convention (see Slam bidding) to check how many Aces South holds, and the partnership ends up in 6♦.
Bidding after a Strong 2§ opening bid
If you are using the Strong 2-Clubs convention, and your partner has opened 2♣, you should reply 2♦ with 0-7 HCP. All other bids will be looking for slam, and in any case, you must not pass below game, even with zero points. You can show your best suit, bid 2NT (8-9 HCP) or 3NT (10-12 HCP). Partner will then support your suit, or show his own long suit, or bid notrump: a 2NT rebid shows 23-24 HCP, and 3NT shows 25-26 HCP.
Bidding after a Limited 2-bid
A Limited 2-bid shows
precisely 20-23 points, and so as responder you can pass with a hand containing
less than 4 HCP. The replies to Limited 2-bids are generally less slam-oriented
than those for demand 2-bids, and a biddable suit can be shown at the 2-level
with as little as 4 HCP. To bid at the 3-level, you should have at least 7 HCP.
A simple raise of
partner’s suit still shows slam potential, but requires 11 points or more,
including support points. You can bid major game directly with 7-10 points. 2NT
shows 4-7 HCP, and 3NT promises at least 8 HCP. You should pass with less than
4 HCP.
An opening bid at the
2-level shows a strong hand, and a very good suit. Your rebid will therefore
either respond to partner’s reply, or say a little more about the type of hand
held:
Ř with at least 4 cards
in partner’s suit, show support
Ř if partner has bid game
in the opening suit, pass unless the opened suit is exceptionally strong. Go
for slam with any other support bid from partner
Ř show a second suit with
at least 4 cards whenever possible
Ř repeat the opening suit
with 6 or more cards; in particular, repeat a 6-card major over partner’s 3NT
response.
APPENDIX II: SOME FUN NUMBERS
You may have noticed that the majority of examples in the Handbook are
taken from the first 1000 deals. When you tap on the "Next Deal" menu
option Bridge V+ generates a deal number in a set of just over 2 billion deals
(because the deal number is expressed as a 32-bit binary number). This means
that if 1 million people all over the World played 10 Bridge V+ deals during
the course of the day, only a handful of them would hit on a deal in the first
1000. You would find (if you cared to look) that about 94% of the deals you
play have deal numbers with 9 or 10 digits: generated deals with deal numbers
of less than even a million are quite rare.
I mentioned the Earl of Yarborough in the chapter on Penalty Doubles.
He offered his Whist opponents 1000 to 1 odds on their being dealt a hand
containing no card above the nine. The first hand in the Bridge V+ set that is
a "Yarborough" is West's hand in deal 273 (take a look if you've
never seen a Yarborough!). If the Earl of Yarborough were still around today
and challenged a Bridge V+ user entering deal numbers in order from deal 1, and
the bet adjusted to refer to all four hands in each deal, he would be winning
even once he paid up on deal 273. As it happens, if the bet continued until
deal 4000, they would encounter 16 hands without any card above nine, and so
the Earl would just break even!
Getting a really good hand is much harder. You would have to play
Bridge an awful lot (about 2˝ million hands) to hope being dealt North's hand
in deal 1379423 (North/South get to 6NT):
♠ A K Q
♥ A
♦ A K
♣ A K J 10 7 5 2
I have never seen a Bridge book that talks about hands like this, for
the good reason that most of the people reading the book will never get a hand
like this in their lives! However, the Bridge V+ bidding engine has to at least
bid something not too stupid.
Going back to statistics for a moment, the first deal with a suit holding of 11 cards is the North hand in deal 301366, where North is missing only the 8,4 of spades, and has the heart Queen and club 7. North eventually bids 6♠, on the "are you kidding me?" principle, and finds partner with 2 aces, but loses a trick when East leads the heart Ace.
Statistically, we would expect a deal containing a suit with 12 cards, about every 78 million deals, and there is probably not a single 13-card suit in the whole of the Bridge V+ set. Actually, the first suit with 12 cards occurs in deal 28103138. With South as dealer, West opens 1♣, and Bridge V+ pre-empts with 6♠! In fact, South has all the spades except the 8-spot, along with the 5 of diamonds. Amazingly, South has the diamond ace, so North is bound to make 13 tricks!
To end on a cheerful note, take a look at deal 5967320, where
North/South take all 13 tricks, even though the partners have only 13 HCP between
them!
South North
♠ 10 8 2 ♠ —
♥ J 10 6 4 3 ♥ A Q 9 8 7 5 2
♦ J 10 7 6 ♦ —
♣ Q ♣ A J 7 6 4 2
Bidding is: 1♠, 3♥, 4♠ Pass, Pass, 5♥, Double!